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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: Mod Making Start

Re: Mod Making Start 18 Jun 2017 22:10 #102840

BZ And JZ 26 Motors wrote:
Ok it will take me time to find them if you think action is necessary then then that should be alright by me.


its necessary, the forum should be a fun and nice place for everybody!
Škoda, Simply Clever
The following user(s) said Thank You: BZ And JZ 26 Motors

Re: Mod Making Start 18 Jun 2017 22:18 #102841

  • BZ And JZ 26 Motors
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kas1.4truckdriver wrote:
BZ And JZ 26 Motors wrote:
Ok it will take me time to find them if you think action is necessary then then that should be alright by me.


its necessary, the forum should be a fun and nice place for everybody!


Thanks i agree with that. Definitely everybody should be enjoying the forum.
Mods i'm currently working on.

Citroen C2 VTR is now released! And nearly finished it will be out soon as we work the rest out.

2014 Skoda Superb Currently in progress release date Maybe August

DX11 mods: Range Rover 2012 Release date somewhere in July-August.

If you want anything modding ask me in PM or anything no need don't afraid to ask i will do my best to help.

All my screenshots i use to post mods are always in DX11

All my mods can be also found on via VK here: vk.com/mods_by_bz_and_jz_26_motors

Terms And Conditions For My Mods (Important)

:pinch: Warning: Spoiler!

Re: Mod Making Start 19 Jun 2017 12:39 #102858

  • BZ And JZ 26 Motors
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  • Mod Updater That Makes Mods Compatible With DX11 And Editor
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How to fix black areas in DX11 and make 1.2.5 updates DX11 compatible


Its the same process as TJ's tutorial that you need to follow once i can everyone exactly how to fix the black areas and make 1.2.5 update compatible with DX11 but you first you have to follow GSHAPIROY's tutorial here but he has a slight error in the tutorial otherwise its correct you need to untick the box where its says Unify this creates black areas in the 3D model and won't be good for use once you followed that you can go to the main process of making the mod compatible with DX11.

Here's a picture of what it should look like when you have to untick the Unify.

How to make 1.2.5 updates DX11 compatible


However there is a another way to make mods DX11 compatible as well you can select UVW Unwrap copy it collapse it and select UVW Mapping as shown in TJ's tutorial and FullOyunMod's for UVW Mapping then collapse it and paste the UVW Unwrap. Thats the 1.2.5 updates DX11 compatible tutorial done now you just need to follow TJs you do not need to texture them it will work without that only texture them if needed to do the basic texture is like this you just follow GSHAPIROY's tutorial first then follow TJ's.

:pinch: Warning: Spoiler!


How to fix black areas in DX11


The textures will also need to be applied when fixing the black areas as well so to do that you need to do UVW Mapping instead of UVW Unwrap because it has the existing mapping with the an error in it that is caused it to have black areas so you need to select one coloured part only and detach it and fix it if its more then one colour thats what you have to do UVW Unwrap won't fix it it will just make it basically work in DX11

The textures can also not need to be applied as well but not for black areas just for making them compatible with DX11 only its easier that way then just simply follow TJ's tutorial after that if you don't understand ask further or i may make a video tutorial instead if its to difficult.

Key is: So basic thing is UVW Mapping fixes black areas UVW Unwrap doesn't
Mods i'm currently working on.

Citroen C2 VTR is now released! And nearly finished it will be out soon as we work the rest out.

2014 Skoda Superb Currently in progress release date Maybe August

DX11 mods: Range Rover 2012 Release date somewhere in July-August.

If you want anything modding ask me in PM or anything no need don't afraid to ask i will do my best to help.

All my screenshots i use to post mods are always in DX11

All my mods can be also found on via VK here: vk.com/mods_by_bz_and_jz_26_motors

Terms And Conditions For My Mods (Important)

:pinch: Warning: Spoiler!
Last Edit: 19 Jun 2017 12:44 by BZ And JZ 26 Motors.

Re: Mod Making Start 19 Jun 2017 19:35 #102864

BZ And JZ 26 Motors wrote:
How to fix black areas in DX11 and make 1.2.5 updates DX11 compatible


Its the same process as TJ's tutorial that you need to follow once i can everyone exactly how to fix the black areas and make 1.2.5 update compatible with DX11 but you first you have to follow GSHAPIROY's tutorial here but he has a slight error in the tutorial otherwise its correct you need to untick the box where its says Unify this creates black areas in the 3D model and won't be good for use once you followed that you can go to the main process of making the mod compatible with DX11.

Here's a picture of what it should look like when you have to untick the Unify.

How to make 1.2.5 updates DX11 compatible


However there is a another way to make mods DX11 compatible as well you can select UVW Unwrap copy it collapse it and select UVW Mapping as shown in TJ's tutorial and FullOyunMod's for UVW Mapping then collapse it and paste the UVW Unwrap. Thats the 1.2.5 updates DX11 compatible tutorial done now you just need to follow TJs you do not need to texture them it will work without that only texture them if needed to do the basic texture is like this you just follow GSHAPIROY's tutorial first then follow TJ's.

:pinch: Warning: Spoiler!


How to fix black areas in DX11


The textures will also need to be applied when fixing the black areas as well so to do that you need to do UVW Mapping instead of UVW Unwrap because it has the existing mapping with the an error in it that is caused it to have black areas so you need to select one coloured part only and detach it and fix it if its more then one colour thats what you have to do UVW Unwrap won't fix it it will just make it basically work in DX11

The textures can also not need to be applied as well but not for black areas just for making them compatible with DX11 only its easier that way then just simply follow TJ's tutorial after that if you don't understand ask further or i may make a video tutorial instead if its to difficult.

Key is: So basic thing is UVW Mapping fixes black areas UVW Unwrap doesn't


Thank you so much!! I'll defenitly make the Bentley now after the S1! if I succeed ofcourse! this will help a lot thank you so much!
Škoda, Simply Clever
The following user(s) said Thank You: BZ And JZ 26 Motors

Re: Mod Making Start 19 Jun 2017 20:59 #102866

  • BZ And JZ 26 Motors
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  • Mod Updater That Makes Mods Compatible With DX11 And Editor
  • Posts: 2476
No problem glad i'm able to help i look forward to it.

Just another thing and this is for everybody to know Please note: you must be careful with UVW Mapping if you don't do it right it can texture the model incorrectly and mess up the model with incorrect colours on the textures thats why you must copy UVW Unwrap and paste it after you did UVW Mapping.
Mods i'm currently working on.

Citroen C2 VTR is now released! And nearly finished it will be out soon as we work the rest out.

2014 Skoda Superb Currently in progress release date Maybe August

DX11 mods: Range Rover 2012 Release date somewhere in July-August.

If you want anything modding ask me in PM or anything no need don't afraid to ask i will do my best to help.

All my screenshots i use to post mods are always in DX11

All my mods can be also found on via VK here: vk.com/mods_by_bz_and_jz_26_motors

Terms And Conditions For My Mods (Important)

:pinch: Warning: Spoiler!
Last Edit: 19 Jun 2017 21:08 by BZ And JZ 26 Motors.

Re: Mod Making Start 31 Aug 2017 22:44 #104697

Ok i am very confused on how to create modded cars for city car driving. Anyone know of a video tut which goes through the whole process?? I tried following the first post on what i need to get, but i got lost halfway through it.

Re: Mod Making Start 31 Aug 2017 23:09 #104699

  • David02
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GrayFox0 wrote:
Ok i am very confused on how to create modded cars for city car driving. Anyone know of a video tut which goes through the whole process?? I tried following the first post on what i need to get, but i got lost halfway through it.

This post is literally a step by step video tutorial. I don't know how specific you want it, but this is as good as it gets.
Hello! My name is David, and here are some important things about me.

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