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"City Car Driving" modifications forum

TOPIC: Modding Questions

Re: Modding Questions 30 Jun 2016 02:18 #80365

  • THETJVIDCHANNEL
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David02 wrote:
Yeah, my NVX2s always end up the same as TJs.


I was talking to iv777. There is something I didn't do. So I might do that.
Contact me in a PM if you have any concerns about users or the forum.

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Currently Making: 2016 Bentley Bentayga

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Re: Modding Questions 30 Jun 2016 02:27 #80367

  • GSHAPIROY
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David02 wrote:
Yeah, my NVX2s always end up the same as TJs.
Are you editing an existing NVX2 file or making a new one from a 3d model?
GSHAPIROY - Mod Editor and Updater
Favorite Mod for City Car Driving: 2015 Mercedes-Benz GLE450 AMG by THETVJIDCHANNEL: citycardriving.com/component/kunena/?func=view&catid=23&id=96857
Information:
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David02 wrote:
You're my favorite.

Re: Modding Questions 30 Jun 2016 02:29 #80368

  • THETJVIDCHANNEL
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I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Maker

Favourite Mod Maker: iv777
Currently Making: 2016 Bentley Bentayga

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Location: Melbourne, Australia GMT +11:00

PC Specs:
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Re: Modding Questions 30 Jun 2016 02:32 #80369

  • GSHAPIROY
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THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!
GSHAPIROY - Mod Editor and Updater
Favorite Mod for City Car Driving: 2015 Mercedes-Benz GLE450 AMG by THETVJIDCHANNEL: citycardriving.com/component/kunena/?func=view&catid=23&id=96857
Information:
:pinch: Warning: Spoiler!


David02 wrote:
You're my favorite.

Re: Modding Questions 30 Jun 2016 02:36 #80371

  • THETJVIDCHANNEL
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  • Moderator
  • RR Sport HSE Dynamic V8-Supercharged
  • Posts: 8873
GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!


That is what I did. How else am I supposed to edit the mod?
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Maker

Favourite Mod Maker: iv777
Currently Making: 2016 Bentley Bentayga

vk.com/tj_mods - VK Modding Page
www.youtube.com/turtlespice - YouTube - TJ

Location: Melbourne, Australia GMT +11:00

PC Specs:
:pinch: Warning: Spoiler!

Re: Modding Questions 30 Jun 2016 02:47 #80372

  • GSHAPIROY
  • OFFLINE
  • Guru
  • Tesla is my favorite car brand!
  • Posts: 3816
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!


That is what I did. How else am I supposed to edit the mod?
I told you about 100 times on VK.
GSHAPIROY - Mod Editor and Updater
Favorite Mod for City Car Driving: 2015 Mercedes-Benz GLE450 AMG by THETVJIDCHANNEL: citycardriving.com/component/kunena/?func=view&catid=23&id=96857
Information:
:pinch: Warning: Spoiler!


David02 wrote:
You're my favorite.

Re: Modding Questions 30 Jun 2016 02:53 #80374

  • David02
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  • Forever new frontiers.
  • Posts: 7060
GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!


That is what I did. How else am I supposed to edit the mod?
I told you about 100 times on VK.

You never told me
Hello! My name is David, and here are some important things about me.

Contact Information
:pinch: Warning: Spoiler!


PC Specs
:pinch: Warning: Spoiler!


City Car Driving Information
:pinch: Warning: Spoiler!


Mods to come: Volkswagen Corrado VR6

Re: Modding Questions 30 Jun 2016 02:55 #80375

  • THETJVIDCHANNEL
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  • RR Sport HSE Dynamic V8-Supercharged
  • Posts: 8873
He was talking to me, David. I don't know why he quoted you. Also I found why the error happens.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Maker

Favourite Mod Maker: iv777
Currently Making: 2016 Bentley Bentayga

vk.com/tj_mods - VK Modding Page
www.youtube.com/turtlespice - YouTube - TJ

Location: Melbourne, Australia GMT +11:00

PC Specs:
:pinch: Warning: Spoiler!

Last Edit: 30 Jun 2016 02:55 by THETJVIDCHANNEL.
The following user(s) said Thank You: GSHAPIROY

Re: Modding Questions 30 Jun 2016 03:02 #80376

  • David02
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  • Forever new frontiers.
  • Posts: 7060
I'm trying to edit meshes too.
Hello! My name is David, and here are some important things about me.

Contact Information
:pinch: Warning: Spoiler!


PC Specs
:pinch: Warning: Spoiler!


City Car Driving Information
:pinch: Warning: Spoiler!


Mods to come: Volkswagen Corrado VR6

Re: Modding Questions 01 Jul 2016 05:11 #80492

  • THETJVIDCHANNEL
  • OFFLINE
  • Moderator
  • RR Sport HSE Dynamic V8-Supercharged
  • Posts: 8873
I made sure it was set to ScaleGeometry to 1.0. This still happens. (I tried to make a wood interior)
screenshot_01-07-2016_12-09-28_0_0.jpg
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Maker

Favourite Mod Maker: iv777
Currently Making: 2016 Bentley Bentayga

vk.com/tj_mods - VK Modding Page
www.youtube.com/turtlespice - YouTube - TJ

Location: Melbourne, Australia GMT +11:00

PC Specs:
:pinch: Warning: Spoiler!

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