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TOPIC: Modding Questions

Re: Modding Questions 30 Jun 2016 05:18 #80365

  • THETJVIDCHANNEL
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David02 wrote:
Yeah, my NVX2s always end up the same as TJs.

I was talking to iv777. There is something I didn't do. So I might do that.
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Re: Modding Questions 30 Jun 2016 05:27 #80367

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David02 wrote:
Yeah, my NVX2s always end up the same as TJs.
Are you editing an existing NVX2 file or making a new one from a 3d model?
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

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Re: Modding Questions 30 Jun 2016 05:29 #80368

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I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
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Re: Modding Questions 30 Jun 2016 05:32 #80369

  • GSHAPIROY
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THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

David02 wrote:
You're my favorite.
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Re: Modding Questions 30 Jun 2016 05:36 #80371

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GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!

That is what I did. How else am I supposed to edit the mod?
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube

Location: Melbourne, Australia (GMT +10:00)
The administrator has disabled public write access.

Re: Modding Questions 30 Jun 2016 05:47 #80372

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THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!

That is what I did. How else am I supposed to edit the mod?
I told you about 100 times on VK.
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

David02 wrote:
You're my favorite.
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Re: Modding Questions 30 Jun 2016 05:53 #80374

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GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
I am editing an existing NVX2 and then exporting a new NVX2.

Log:
Start exporting.
A scene option custom attribute is not specified.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part91' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part92' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part93' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part94' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part95' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
The shape node '/export/rr14_part100' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:rr14_part9.nvx2' has geometry errors.
   - See the file 'meshes:rr14_part9.error' for the details.
A directory for the file rr14_part9 is not specified. So it is exported to home:export/gfxlib.
End exporting.
Did you import the NVX2 file, edit it, and then export it back to .nvx2? THAT DOES NOT WORK!!

That is what I did. How else am I supposed to edit the mod?
I told you about 100 times on VK.
You never told me
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Re: Modding Questions 30 Jun 2016 05:55 #80375

  • THETJVIDCHANNEL
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He was talking to me, David. I don't know why he quoted you. Also I found why the error happens.
Contact me in a PM if you have any concerns about users or the forum.

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Last Edit: 30 Jun 2016 05:55 by THETJVIDCHANNEL.
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Re: Modding Questions 30 Jun 2016 06:02 #80376

  • David02
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I'm trying to edit meshes too.
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Re: Modding Questions 01 Jul 2016 08:11 #80492

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I made sure it was set to ScaleGeometry to 1.0. This still happens. (I tried to make a wood interior)
screenshot_01-07-2016_12-09-28_0_0.jpg
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