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TOPIC: Having Problem installing mod 1.5.6

Having Problem installing mod 1.5.6 07 May 2018 20:18 #108431

  • JohnyJ
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Hello I Have been Experiencing problems with installing cars manually i Keep on getting a message saying that there is a problem with the installation. Yes i Do Have the real Steam version. The only Mod That Works Manually is the Honda Civic. Here is my players_cars
Audi Addict,Car enthusiast,

Recent Car: Audi A3 S line 2.0 Diesel
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Having Problem installing mod 1.5.6 08 May 2018 00:10 #108438

  • THETJVIDCHANNEL
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Hi, your player_cars document isn't visible to me.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia GMT +10:00
Favourite cars - 2019 Audi A6 Avant - 2017 Mercedes-AMG E63s - 2018 Range Rover Sport SVR

PC Specs:
Warning: Spoiler! [ Click to expand ]
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Having Problem installing mod 1.5.6 08 May 2018 18:57 #108441

  • JohnyJ
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Oh, My Bad.

Here it is

<?xml version="1.0" encoding="utf-8"?>
<Cars>
<!--
How to add a new car.


I. Adding a new car to menu

Each new car should be added as new <Car></Car> section. This section should be ADDED INSIDE <Cars></Cars> tag,
just like the commentary which you are currently reading. An example of such a section is situated below in paragraph III.

Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\Common\layouts\transmissions\cars\Car28\
data\gui\ccd\layouts\cars\Car28\
data\gui\ccd\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\gamedata\particles\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.

'MT' attribute - this attribute defines if this car could be driven with a manual transmission.
Values: 'true' - manual transmission is enabled, 'false' - manual transmission is disabled.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.
AN IMPORTANT NOTE 2: Since version 1.5.3, folder gui\home was renamed to gui\ccd
AN IMPORTANT NOTE 3: City Car Driving developer owns the right to change basic cars from version to version.
We don't recommend you to refer to files of basic cars.
If you want to use them, it's better to copy files you need to the mod folder and use paths only to your folder.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\ccd\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\ccd\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>
-->
<!--
Добавление новой машины.

Каждая новая машина добавляется как новая секция <Car></Car> внутрь тега <Cars></Cars>, в котором расположен
данный комментарий. Пример секции для новой машины приведен ниже.
Значения параметров:

Атрибут Name - задаёт идентификатор машины. Все графические и настроечные файлы
машины расположены в папках с этим именем. Например, для идентификатора Car01 это будут

data\gui\Common\layouts\cars\Car01\
data\gui\Common\layouts\transmissions\cars\Car01\
data\gui\ccd\layouts\cars\Car01\
data\gui\ccd\imagesets\cars\Car01\
data\gamedata\cars\Car01\
data\gamedata\particles\cars\Car01\
data\physics\cars\Car01\
data\physics\Engine\Car01\
data\physics\Transmission\Car01\
export\anims\cars\Car01\
export\gfxlib\cars\Car01\
export\meshes\cars\Car01\
export\texturesdds\cars\Car01\

Все идентификаторы должны быть уникальны.

Атрибут ABS - задаёт наличие/отсутствие антипробуксовочной системы.
Значения: true - система присутствует, false - система отсутствует.

Атрибут AT - задаёт наличие/отсутствие АКПП.
Значения: true - АКПП присутствует, false - АКПП отсутствует.

Атрибут MT - задаёт наличие/отсутствие МКПП.
Значения: true - МКПП присутствует, false - МКПП отсутствует.

Поле DisplayName - задаёт название автомобиля.

Поле Description - задаёт описание автомобиля (ТТХ и т.п.).

Все параметры являются обязательными.

Автомобили, описанные в данном файле, добавляются в меню с картинкой по умолчанию.
Чтобы задать свою собственную картинку, нужно поместить необходимые файлы в папку:
data\gui\ccd\imagesets\cars\<Идентификатор машины>\
Примеры можно увидеть там же, например в папке:
data\gui\ccd\imagesets\cars\Car01\


Пример описания новой машины:

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000
Тип привода: задний
Тип коробки передач и кол-во передач: МКПП, 6
Мощность двигателя, л.с.: 5000
Рабочий объём двигателя, куб.см.: 3000
Макс. скорость, км/ч: 1000
</Description>
</Car>


ВАЖНО:
Данный файл должен быть сохранён в кодировке UTF-8.
...
Начиная с версии 1.5.3, папка gui\home была переименована в gui\ccd
...
Разработчики City Car Driving оставляют за собой право изменять базовые машины от версии к версии.
Не рекомендуется ссылаться на файлы базовых машин при разработке модов.
Если возникает необходимость заимствовать файлы базовых машин, лучше скопировать необходимые файлы в папку со своим модом,
и использовать пути до файлов только из своей папки.
-->
<!-- ADD NEW CARS BELOW THIS LINE -->
<Car Name="civic_si13_by_lovers69" ABS="true" AT="true" >
<DisplayName>Honda Civic si 2013</DisplayName>
<Description>
Honda Civic si 2013
Drive type: Front
Type of gearbox and number of gears: mechanic - 6
Maximum power: 204 HP on 5600 RPM
Engine displacement: 2354 ññ
Maximum speed: 201 km/h
</Description>
</Car>
<Car Name="Mercedes_S600_w140_by_DragoN777" ABS="true" AT="true" >
<DisplayName>Mercedes S600 (W140)</DisplayName>
<Description>
Mercedes S600(W140) by ALCry08
Òèï ïðèâîäà: Ïîëíûé
Òèï êîðîáêè ïåðåäà÷ è êîë-âî ïåðåäà÷: ÌÊÏÏ - 5; ÀÊÏÏ - 5
Ìîùíîñòü äâèãàòåëÿ, ë.ñ.: 394
Ðàáî÷èé îáú¸ì äâèãàòåëÿ, êóá.ñì.: 5987
Ìàêñ. ñêîðîñòü, êì/÷: 250
</Description>
</Car>




</Cars>
Audi Addict,Car enthusiast,

Recent Car: Audi A3 S line 2.0 Diesel
Last Edit: 08 May 2018 19:05 by JohnyJ.
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Having Problem installing mod 1.5.6 08 May 2018 20:03 #108442

  • kas1.4truckdriver
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Try this.

Warning: Spoiler! [ Click to expand ]
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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Having Problem installing mod 1.5.6 12 May 2018 20:12 #108463

  • JohnyJ
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  • ❤#Fourringsforever ❤
  • Posts: 17
Thank you for replying. The Game is still crashing, it even crashes when i add Cars to traffic. I Do Not know what to do I Thought i would be able to download mods manually. :(
Audi Addict,Car enthusiast,

Recent Car: Audi A3 S line 2.0 Diesel
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Having Problem installing mod 1.5.6 12 May 2018 20:16 #108464

  • kas1.4truckdriver
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JohnyJ wrote:
Thank you for replying. The Game is still crashing, it even crashes when i add Cars to traffic. I Do Not know what to do I Thought i would be able to download mods manually. :(

Traffic cars don't work in anyway properly. for 1.5.x

also, wich mods did you install, and where did you install them?

also yes I know you are the guy replying to my video's, I'm happy you bought the game now.
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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Having Problem installing mod 1.5.6 13 May 2018 14:47 #108467

  • JohnyJ
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  • ❤#Fourringsforever ❤
  • Posts: 17
I Have Downloaded a New Car Here is the link --> vk.com/market-124143769?w=product-124143769_2043055%2Fquery

But it is Still Giving me a Message Saying It is not installed properly. This is How i Did it

First I Went to C:\Program Files (x86)\Steam\steamapps\common\City Car Driving\ and then I Copied and Pasted the Data and Export. Once I did That I Copied the players_Cars text and pasted it in my players_Cars.xml File

It Looked Like that:

<?xml version="1.0" encoding="UTF-8" ?>

<Cars>

<!--
How to add a new car.


I. Adding a new car to menu

Each new car should be added as new <Car></Car> section. This section should be ADDED INSIDE <Cars></Cars> tag,
just like the commentary which you are currently reading. An example of such a section is situated below in paragraph III.

Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\Common\layouts\transmissions\cars\Car28\
data\gui\ccd\layouts\cars\Car28\
data\gui\ccd\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\gamedata\particles\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.

'MT' attribute - this attribute defines if this car could be driven with a manual transmission.
Values: 'true' - manual transmission is enabled, 'false' - manual transmission is disabled.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.
AN IMPORTANT NOTE 2: Since version 1.5.3, folder gui\home was renamed to gui\ccd
AN IMPORTANT NOTE 3: City Car Driving developer owns the right to change basic cars from version to version.
We don't recommend you to refer to files of basic cars.
If you want to use them, it's better to copy files you need to the mod folder and use paths only to your folder.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\ccd\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\ccd\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>
-->



<!--
Добавление новой машины.

Каждая новая машина добавляется как новая секция <Car></Car> внутрь тега <Cars></Cars>, в котором расположен
данный комментарий. Пример секции для новой машины приведен ниже.
Значения параметров:

Атрибут Name - задаёт идентификатор машины. Все графические и настроечные файлы
машины расположены в папках с этим именем. Например, для идентификатора Car01 это будут

data\gui\Common\layouts\cars\Car01\
data\gui\Common\layouts\transmissions\cars\Car01\
data\gui\ccd\layouts\cars\Car01\
data\gui\ccd\imagesets\cars\Car01\
data\gamedata\cars\Car01\
data\gamedata\particles\cars\Car01\
data\physics\cars\Car01\
data\physics\Engine\Car01\
data\physics\Transmission\Car01\
export\anims\cars\Car01\
export\gfxlib\cars\Car01\
export\meshes\cars\Car01\
export\texturesdds\cars\Car01\

Все идентификаторы должны быть уникальны.

Атрибут ABS - задаёт наличие/отсутствие антипробуксовочной системы.
Значения: true - система присутствует, false - система отсутствует.

Атрибут AT - задаёт наличие/отсутствие АКПП.
Значения: true - АКПП присутствует, false - АКПП отсутствует.

Атрибут MT - задаёт наличие/отсутствие МКПП.
Значения: true - МКПП присутствует, false - МКПП отсутствует.

Поле DisplayName - задаёт название автомобиля.

Поле Description - задаёт описание автомобиля (ТТХ и т.п.).

Все параметры являются обязательными.

Автомобили, описанные в данном файле, добавляются в меню с картинкой по умолчанию.
Чтобы задать свою собственную картинку, нужно поместить необходимые файлы в папку:
data\gui\ccd\imagesets\cars\<Идентификатор машины>\
Примеры можно увидеть там же, например в папке:
data\gui\ccd\imagesets\cars\Car01\


Пример описания новой машины:

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000
Тип привода: задний
Тип коробки передач и кол-во передач: МКПП, 6
Мощность двигателя, л.с.: 5000
Рабочий объём двигателя, куб.см.: 3000
Макс. скорость, км/ч: 1000
</Description>
</Car>


ВАЖНО:
Данный файл должен быть сохранён в кодировке UTF-8.
...
Начиная с версии 1.5.3, папка gui\home была переименована в gui\ccd
...
Разработчики City Car Driving оставляют за собой право изменять базовые машины от версии к версии.
Не рекомендуется ссылаться на файлы базовых машин при разработке модов.
Если возникает необходимость заимствовать файлы базовых машин, лучше скопировать необходимые файлы в папку со своим модом,
и использовать пути до файлов только из своей папки.
-->




<!-- ADD NEW CARS BELOW THIS LINE -->
<Car Name="Lexus_RX_by_TJ" ABS="true" AT="true" MT="false">
<DisplayName>2017 Lexus RX350</DisplayName>
<Description>
2017 Lexus RX350
Max Power - 295 HP
Max Torque - 267 lb-ft
Top Speed - 185 km/h
0-100kmh - 7.1 Seconds
Transmission - 8-Speed Automatic
Mod by TJ - vk.com/tjccd - vk.com/tj_mods
</Description>
</Car>






</Cars>
Audi Addict,Car enthusiast,

Recent Car: Audi A3 S line 2.0 Diesel
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Having Problem installing mod 1.5.6 13 May 2018 16:15 #108469

  • kas1.4truckdriver
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Always make sure you don't have any empty lines under: </Car>

it should be like:

</Car>
</Cars>
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
The administrator has disabled public write access.

Having Problem installing mod 1.5.6 14 May 2018 21:04 #108484

  • JohnyJ
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  • ❤#Fourringsforever ❤
  • Posts: 17
I Have Been Wondering about the player_cars thing Because it Clearly says that You Do Not have to add the player_car Code when running steam version.
Audi Addict,Car enthusiast,

Recent Car: Audi A3 S line 2.0 Diesel
The administrator has disabled public write access.

Having Problem installing mod 1.5.6 15 May 2018 00:08 #108488

  • THETJVIDCHANNEL
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  • Passion for Audi, Mercedes-AMG and Range Rover
  • Posts: 9131
  • Thank you received: 1523
JohnyJ wrote:
I Have Been Wondering about the player_cars thing Because it Clearly says that You Do Not have to add the player_car Code when running steam version.
That is for workshop mods. If you don't want to use it you need to create an xml file for the code, then paste it into data/config/user_cars
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia GMT +10:00
Favourite cars - 2019 Audi A6 Avant - 2017 Mercedes-AMG E63s - 2018 Range Rover Sport SVR

PC Specs:
Warning: Spoiler! [ Click to expand ]
The administrator has disabled public write access.
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