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Requests for new mods for "City Car Driving".

TOPIC: DX11 Compatibility Requests

Re: DX11 Compatibility Requests 11 Nov 2016 15:13 #91713

  • maaboo
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Could you tell us how to convert from DX9 to DX11?
Core i5-6600K / 8GB / GTX 1070 / Logitech G27 / Oculus Rift DK2
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Re: DX11 Compatibility Requests 11 Nov 2016 15:28 #91714

  • THETJVIDCHANNEL
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It will require lots of additional programs. Such as 3DS Max, Nebula 2 Plugin, etc. These are tools used to create actual mods.


Also, BZ/JZ. Is it the '63 Beetle? If so, hooray!! I was going to use it and make the VW Beetle a hippy with the VW T1 Hippy.
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Last Edit: 11 Nov 2016 15:29 by THETJVIDCHANNEL.
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Re: DX11 Compatibility Requests 11 Nov 2016 16:36 #91723

  • BZ And JZ 26 Motors
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maaboo wrote:
Could you tell us how to convert from DX9 to DX11?

I am going to make tutorial i got bandicam but i can't get the microphone to work i haven't got a microphone so i don't know how i am going to tellbyou the process i will buy one if its possible to hear your own voice without the microphone please tell me and my bandicm is unregistered so the watermark will be there and the video my only be 10 minutes but i will try when i get time i am also busy with other things as well but itw will hppen very soon though.

TJ yes it is a Volkswagen Beetle 1963 not only i am going to make it compatible woth DX11 i am going to make The love bug edition (Herbie) as well.
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
Last Edit: 11 Nov 2016 16:38 by BZ And JZ 26 Motors.
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Re: DX11 Compatibility Requests 11 Nov 2016 17:38 #91726

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The FullOyunMod tutorial doesn't have speaking, so we don't really need it.

Also, just use OBS for free and more than 10 minutes + no watermark.
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Last Edit: 11 Nov 2016 17:40 by THETJVIDCHANNEL.
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Re: DX11 Compatibility Requests 12 Nov 2016 03:33 #91787

  • BZ And JZ 26 Motors
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THETJVIDCHANNEL wrote:
The FullOyunMod tutorial doesn't have speaking, so we don't really need it.

Also, just use OBS for free and more than 10 minutes + no watermark.

Ok that will be easier for me thanks i will have a look.
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
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Re: DX11 Compatibility Requests 12 Nov 2016 13:19 #91813

  • Niklas12
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Re: DX11 Compatibility Requests 13 Nov 2016 03:05 #91882

  • BZ And JZ 26 Motors
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Niklas12 wrote:
Its already been mentioned by the one of the requests from GSHAPIROY. :)
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
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Re: DX11 Compatibility Requests 12 Dec 2016 07:59 #94220

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I am going to try an update. What should I do?
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Re: DX11 Compatibility Requests 12 Dec 2016 14:50 #94235

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THETJVIDCHANNEL wrote:
I am going to try an update. What should I do?

You know how to make mods compatible with DX11? If so you can choose any of these requests please and it would be a big help because its only me that is trying to fulfill all these requests.
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
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Re: DX11 Compatibility Requests 12 Dec 2016 15:08 #94236

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BZ And JZ 26 Motors wrote:
THETJVIDCHANNEL wrote:
I am going to try an update. What should I do?

You know how to make mods compatible with DX11? If so you can choose any of these requests please and it would be a big help because its only me that is trying to fulfill all these requests.

I am going to try. If my own mods are good, why wouldnt the others?
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