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"City Car Driving" general discussion forum for English users

TOPIC: Using Oculus Rift in City Car Driving (TUTORIAL)

Re: Using Oculus Rift in City Car Driving (TUTORIAL) 14 Feb 2016 14:21 #60340

  • maaboo
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CCD doesn't support 0.7+
Core i5-6600K / 8GB / GTX 1070 / Logitech G27 / Oculus Rift DK2
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 14 Feb 2016 21:06 #60360

  • Kivlov
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Vangelico wrote:
I have a very irritating problem and I literally want to throw this f**king Oculus out of the window.

When I open the game with all of the software, I only see it through my monitor. The head tracking works, but unplugging the desktop from the computer doesn't. I've tried using software 0.7, 0.8, and 1.
Currently CCD supports only 0.6.0.1 & 0.6.0.0 and direct mode.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 21 Feb 2016 05:32 #60686

  • statefan0826
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That looks like a lot of fun...
Well, I think the fact that the game's engine is so unoptimised, I'd probably die from trying to use it.
The framerate is just too low...

I don't have an Oculus Rift anyways. XD
Halt, Tropfen und explodieren.



p.s. i like topgear and stuffs yey
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 22 Feb 2016 10:47 #60840

  • KC
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I just got it running on DK2 by down grading to runtime v0.6. Anyway I got serious motion sickness with the game :sick: A little suggestion: The back mirror seem like smaller than normal and it was not easy to read.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 31 Mar 2016 17:35 #64508

Time to bump this.

SDK 1.3 is out.
Rift has launched.
Any plans on 1.3 support coming to CCD soon?
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 31 Mar 2016 18:54 #64527

  • maaboo
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Tommy Iversen wrote:
Time to bump this.

SDK 1.3 is out.
Rift has launched.
Any plans on 1.3 support coming to CCD soon?

I'm tired to wait. I've started producing my own City Car Driving with better graphics and gameplay.
Core i5-6600K / 8GB / GTX 1070 / Logitech G27 / Oculus Rift DK2
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 31 Mar 2016 20:19 #64544

  • GermanCarsFan
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maaboo wrote:
Tommy Iversen wrote:
Time to bump this.

SDK 1.3 is out.
Rift has launched.
Any plans on 1.3 support coming to CCD soon?

I'm tired to wait. I've started producing my own City Car Driving with better graphics and gameplay.
I don't think you're allowed to do that. Do you ask money for that?
Love Mercedes-Benz, Aston Martin and basically any British or German car brand.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 31 Mar 2016 20:22 #64547

  • kas1.4truckdriver
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maaboo wrote:
Tommy Iversen wrote:
Time to bump this.

SDK 1.3 is out.
Rift has launched.
Any plans on 1.3 support coming to CCD soon?

I'm tired to wait. I've started producing my own City Car Driving with better graphics and gameplay.

Could you sent some screenshots or A link to a youtube channel with video's of it?
My own car: Volvo S60 2.4L 170BHP
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 31 Mar 2016 20:28 #64550

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I've just started. No screenshots at the moment. May be later. :)
Core i5-6600K / 8GB / GTX 1070 / Logitech G27 / Oculus Rift DK2
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 04 Apr 2016 00:02 #65157

maaboo wrote:
Tommy Iversen wrote:
Time to bump this.

SDK 1.3 is out.
Rift has launched.
Any plans on 1.3 support coming to CCD soon?

I'm tired to wait. I've started producing my own City Car Driving with better graphics and gameplay.

Shout if you need betatester :)

What engine? Are you alone on this? Really looking forward to hearing more.
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