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"City Car Driving" general discussion forum for English users

TOPIC: Using Oculus Rift in City Car Driving (TUTORIAL)

Re: Using Oculus Rift in City Car Driving (TUTORIAL) 06 Apr 2016 12:49 #65406

  • jimmyjimmy
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CCD 1.5 doesn't work with Oculus. The judder and the resulting nausea are intense. Hopefully the Devs get this sorted.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 07 Apr 2016 19:45 #65542

Please list your specs. I run the old map nearly flawlessly on an old cpu This e-mail address is being protected from spambots. You need JavaScript enabled to view it ; old Mb; Gtx 970, 8gb ram; no ssd
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 08 Apr 2016 12:44 #65646

  • Kivlov
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jimmyjimmy wrote:
CCD 1.5 doesn't work with Oculus. The judder and the resulting nausea are intense. Hopefully the Devs get this sorted.
What runtime version do you use?
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 14 Apr 2016 05:29 #66713

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Hi Kivlov. I use Oculus .6, which is the only runtime that works with CCD. It would be awesome if you guys could get Oculus runtime 1.3 to work with CCD. If you did that, this game would be world class!!!

I bought a 970GTX thinking that I just needed a better video card to get rid of the judder. I can now run the game at 150FPS in non-VR. When I try to run the game in VR, I just get a ton of judder even though I believe my fps is high enough.

Have you devs ever been able to run CCD on the DK2 without judder?

Thanks!
Last Edit: 14 Apr 2016 05:33 by jimmyjimmy.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 14 Apr 2016 12:52 #66732

  • Kivlov
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Hello,

Of course we will update the Oculus runtime in future versions.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 14 Apr 2016 16:50 #66733

Try to tinker with options. I have an 7 year old cpu /i5 750@3.6/ and when I disable multithreading(or hyperthreading?.. dont rrmember)I get no judder(however my cpu sucks for the new town map). Whats your CPU?
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 15 Apr 2016 23:35 #66889

Kivlov wrote:
Hello,

Of course we will update the Oculus runtime in future versions.

Can we please have an estimate when the 1.3+ compatible version will be available?
I have a CV1 Rift and just bought CCD because "Rift Support" is in big red letters on your website and now it doesn't work.

Should have read the forums earlier...oh well.

A fixed CCD version would be much appreciated.

Thanks a lot
namtech
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 15 Apr 2016 23:44 #66892

  • David02
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namtech wrote:
Kivlov wrote:
Hello,

Of course we will update the Oculus runtime in future versions.

Can we please have an estimate when the 1.3+ compatible version will be available?
I have a CV1 Rift and just bought CCD because "Rift Support" is in big red letters on your website and now it doesn't work.

Should have read the forums earlier...oh well.

A fixed CCD version would be much appreciated.

Thanks a lot
namtech
They've just announced the May release of 1.5.1 on their VK. That will most likely feature the newer run times,
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 19 Apr 2016 06:31 #67669

  • jimmyjimmy
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Disabling hyperthreading isn't the solution. I've tried.
Last Edit: 19 Apr 2016 06:32 by jimmyjimmy.
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Re: Using Oculus Rift in City Car Driving (TUTORIAL) 19 Apr 2016 06:34 #67670

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Honestly, I don't even care if the game still needs to use runtime .6. I'd just like to see the game fixed such that it supports smooth gameplay for people who have a reasonably spec'd machine.
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