I didn't know that it was on the top. My playercars looks really ugly though
<?xml version="1.0" encoding="UTF-8" ?>
<Cars>
<Car Name="SUB_BRZ_13_by_trafim" ABS="true" AT="true" >
<DisplayName>Subaru BRZ</DisplayName>
<Description>
Subaru BRZ
Drive type: RWD
Type of gearbox and number of gears: mechanic - 6
Maximum power: 205 HP
Engine displacement: 1998 cc
Maximum speed: 226km/h
</Description>
</Car>
<!--
How to add a new car.
I. Adding a new car to menu
Following is a list of parameters, which should be specified for a new car section:
'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:
data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\
All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.
'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.
'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.
NOTE that all cars should have a default manual gearbox.
'DisplayName' element - this element contains a name for the car, which is displayed in the menu.
'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.
All listed parameters ARE MANDATORY.
AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.
II. Defining an image for a new car.
Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:
data\gui\3di_home\imagesets\cars\<Car ID>\
An examples of such files could be found at
data\gui\3di_home\imagesets\cars\Car01\
III. Example of new car description.
<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000
Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h
Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>
-->
<!-- ADD NEW CARS BELOW THIS LINE -->
<Car Name="Ford_Fusion_2010" ABS="true" AT="true" >
<DisplayName>FORD FUSION</DisplayName>
<Description>
FORD FUSION
Тип привода: Передний
Тип коробки передач и кол-во передач: МКПП/АКПП 5/4
Максимальная скорость, км/ч.: 210 (205)
Мощность: 162л.с.
Время разгона (0-100 км/ч), с: -
Объем двигателя, куб.см: 2500
</Description>
</Car>
<Car Name="sprinter_by_mkasd" ABS="true" AT="true" >
<DisplayName>Mercedes Sprinter 324</DisplayName>
<Description>
Mercedes Sprinter 324
Тип привода: задний
Тип коробки передач и кол-во передач: МКПП: 6; АКПП: 5
Макс. мощность при об/мин, л.с.: 258 / 5900
Рабочий объем, см3: 3498
Макс. скорость, км/ч: 161
Время разгона (от 0 до 100 км/ч), с: -
</Description>
</Car>
</Cars>