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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: How to Fix Issue of Mods' Engines Not Starting

How to Fix Issue of Mods' Engines Not Starting 21 Jan 2019 16:39 #111639

  • Krynger
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Look edit of previous post. Forum doesn't show edited post as new answer :/
So again.

If your engine doesn't start, edit physics file, remove everything under [Engine2] instead of
MaxStarterTorque=###
I'll check fromw where the issue comes.
Last Edit: 21 Jan 2019 16:45 by Krynger.
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How to Fix Issue of Mods' Engines Not Starting 26 Jan 2019 18:56 #111664

  • kas1.4truckdriver
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I think I now understand what you mean, it took me a while. I'm gonna try it and see if the car(s) rev like a maniac or actually work like they should.
My own car: Volvo S60 2.4L 170BHP
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How to Fix Issue of Mods' Engines Not Starting 27 Jan 2019 00:15 #111666

  • THETJVIDCHANNEL
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Yesterday I was making the physics for my Huracan Performante, and it seems I can have a faster revving engine if the MinRPMAcc is higher than the MaxRPMAcc.
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How to Fix Issue of Mods' Engines Not Starting 10 Mar 2019 14:34 #111917

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Okey, I propably found a fix. If your engine doesn't start, go to ...\City Car Driving\data\physics\cars\(your car name)\p_player_setup.ini and replace [Engine2] section with this:
[Engine2]
MaxStarterTorque=###
MaxStarterRpm=650
MinStarterWorkTime=0.1
MinStarterGear=1
MaxStarterGear=2
RpmChangeSpeedStart=0.33
RpmChangeSpeedPow=0.5
RpmChangeSpeedMin=0.1
In place of ### enter factory value of MaxStarterTorque that were in file before.

The cause of issue was MinStarterWorkTime=0.5 in first template, I've simply changed it to 0.1 and it should work every time.
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How to Fix Issue of Mods' Engines Not Starting 08 Jul 2023 15:59 #117052

Some of Heisenberg's mods are not starting after I edited them, they just make a truck idling sound (IT'S REALLY LOUD) and the tachometer disappears.

Then the car doesn't start again.
Last Edit: 08 Jul 2023 15:59 by anonymoususer-21939129.
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