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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: Full Mod Making Tutorials

Full Mod Making Tutorials 11 Jan 2020 00:24 #113579

  • THETJVIDCHANNEL
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Full Mod Making Tutorials

Due to the lack of free modders currently in City Car Driving, I think it is important to bring some life back into the modding community. Over the next few weeks/months, I will create an extensive modding tutorial to help anyone who is struggling with modding.
Please use these tutorials to create an abundance of free mods for the community.
If you need any help, please ask your questions in a reply to this thread, I will answer all of them. You can also ask me any questions in a message on VK (vk.com/tjccd). I do not reccommend the forum's private messages as it is easy to lose the messages.

Credits:
FullOyunMod - Who was essential in teaching us the fundamental part of making mods in 3DS Max.
BZ and JZ 26 Motors - For assisting me with various parts
GSHAPIROY - For assisting me with various parts
iv777 - For assisting me with various parts and complete mapping the painted parts
Denis154rus - For assting me with vray lightmaps
---Max--- - For creating the Automatic Transmission Customiser and Physics Customiser

Part 1: Downloading Useful Files:
Warning: Spoiler! [ Click to expand ]


Part 2: Downloading important tools - Mostly taken from FullOyunMod's Tutorials
Warning: Spoiler! [ Click to expand ]


Part 3: Installing 3DS Max and Plugins- Mostly taken from FullOyunMod's Tutorials
Warning: Spoiler! [ Click to expand ]


Part 4: Downloading 3D Models
Warning: Spoiler! [ Click to expand ]


Part 5.1: Importing 3D Models from GTA SA Mods
Warning: Spoiler! [ Click to expand ]


Part 5.2: Importing 3D Models from Forza Horizon 3, 4 and Forza Motorsport 7
Warning: Spoiler! [ Click to expand ]


Part 5.3: Optimising High-Poly 3D Models (Optional)
Warning: Spoiler! [ Click to expand ]


Part 6: Repairing Models and Removing Unwanted Parts
Warning: Spoiler! [ Click to expand ]


Part 7: Setting Up Filepaths and Preparing Textures
Warning: Spoiler! [ Click to expand ]


Part 8: Scaling and positioning your car for City Car Driving
Warning: Spoiler! [ Click to expand ]


Part 9: Attaching/Detaching Models Based on Textures or Functions (Exterior)
Warning: Spoiler! [ Click to expand ]


Part 10.1: Creating Functional Glass
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Part 10.2: Creating Functional Mirrors
Warning: Spoiler! [ Click to expand ]


Part 10.3: Adding License Plates
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Part 10.4: Creating Functional Lights
Warning: Spoiler! [ Click to expand ]


Part 10.5: Naming Other Exterior Parts
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Part 11: Wheels
Warning: Spoiler! [ Click to expand ]


Part 12: Detaching and Attaching Models Based on Textures or Functions (Interior)
Warning: Spoiler! [ Click to expand ]


Part 13: UVW Mapping Parts and Adding Bump Textures
Warning: Spoiler! [ Click to expand ]


Part 14: Creating Functional Dashboard Signals and Gauges
Warning: Spoiler! [ Click to expand ]


Part 15: DirectX11 Support for Non-Lightmapped Parts
Warning: Spoiler! [ Click to expand ]


Part 16: CompleteMaps/Rendering The Painted Parts
Warning: Spoiler! [ Click to expand ]


Part 17: Vray Lightmaps
Warning: Spoiler! [ Click to expand ]


Part 18: Adding Trailer Hitch (Optional)
Warning: Spoiler! [ Click to expand ]


Part 19: Detaching Parts Over 60,000 Polygons For Export
Warning: Spoiler! [ Click to expand ]


Part 20: Grouping Parts Together For Export
Warning: Spoiler! [ Click to expand ]


Part 21: Exporting Parts
Warning: Spoiler! [ Click to expand ]


Part 22: Preparing the exterior to go in-game
Warning: Spoiler! [ Click to expand ]


Part 23: Putting the Exterior in CarLod0.n2, In-Game and Positioning Wheels
Warning: Spoiler! [ Click to expand ]


Part 24: Putting the Interior in CarLod0.n2
Warning: Spoiler! [ Click to expand ]


Part 25: Putting our car into Saloon.n2
Warning: Spoiler! [ Click to expand ]


Part 26: Animating and Positioning the Steering Wheel
Warning: Spoiler! [ Click to expand ]


Part 27: Positioning mirrors, lights and cameras
Warning: Spoiler! [ Click to expand ]


Part 28: Animating and Positioning the Windshield Wipers
Warning: Spoiler! [ Click to expand ]


Part 29: Showing the Selected Gear on Displays
Warning: Spoiler! [ Click to expand ]


Part 30: Illuminating Buttons
Warning: Spoiler! [ Click to expand ]


Part 31: Collision Files
Warning: Spoiler! [ Click to expand ]


Part 32: Passenger Transport and Cargo/Trailers (Optional)
Warning: Spoiler! [ Click to expand ]


Part 33: Adding Colours and Menu Pictures
Warning: Spoiler! [ Click to expand ]


Part 34: Creating a Custom Sound (Optional, but recommended)
Warning: Spoiler! [ Click to expand ]


Part 35.1: Adding Power (With Torque Curves)
Warning: Spoiler! [ Click to expand ]


Part 35.2: Using the Physics Customiser/Auto Transmission Customiser by ---Max---
Warning: Spoiler! [ Click to expand ]


Part 36: Speedometer/Tachometer Calibration
Warning: Spoiler! [ Click to expand ]


Part 37: user_cars.xml Code
Warning: Spoiler! [ Click to expand ]


Part 38: Publishing Your Mod On The Steam Workshop
Warning: Spoiler! [ Click to expand ]
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
Last Edit: 22 Oct 2020 08:25 by THETJVIDCHANNEL.
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The following user(s) said Thank You: ChrisTheIncredibleHD, FullOyunMod, KOZAN

Full Mod Making Tutorials (W.I.P) 11 Jan 2020 04:53 #113586

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Added Parts 1-8. Part 9-13 will take me a bit of time to work on.

More steps will be announced with time.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
Last Edit: 11 Jan 2020 05:58 by THETJVIDCHANNEL.
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 19:53 #113589

  • GSHAPIROY
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In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

David02 wrote:
You're my favorite.
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 21:29 #113592

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Thank you so much mate! I might have a look at it in some weeks when this school semester is done :D

Cars I drive:
2019 Mercedes-Benz CLS350 Shooting Brake
2019 Ford Galaxy 2.0 Bi-Turbo
2017 Renault Scenic Bosè 1.6 EDC 160
2017 Peugeot 5008 GT BlueHDi 180
2017 BMW 420i Gran Coupè

My Instagram: xnikxlasx
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 22:55 #113593

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This is really cool mate! thanks a lot!

this is just what the community and the game needed! I hope you guys all succeed in making mods! Post pictures in the work in progress topic and make sure to add your mod (including a picture) to the Future mod list!

Might continue mod making too! This is very helpfull!

again thanks a lot!
My own car: Volvo S60 2.4L 170BHP
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 23:31 #113595

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GSHAPIROY wrote:
In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
I have never done that, and the mods still work fine.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 23:44 #113598

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THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
I have never done that, and the mods still work fine.

yes reset x form required,
scale and rotate operations require reset x form.
Last Edit: 11 Jan 2020 23:46 by FullOyunMod.
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The following user(s) said Thank You: GSHAPIROY

Full Mod Making Tutorials (W.I.P) 11 Jan 2020 23:46 #113599

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FullOyunMod wrote:
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
I have never done that, and the mods still work fine.

yes reset x form required
I reset x form (I do it before uvw mapping parts), but not reset scale.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 23:52 #113600

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THETJVIDCHANNEL wrote:
FullOyunMod wrote:
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
I have never done that, and the mods still work fine.

yes reset x form required
I reset x form (I do it before uvw mapping parts), but not reset scale.

scale and rotate operations require reset x form.
i recommend this to you.

you can look at my Turbosquid 3d models,
my 3d models are named CheckMate Pro Certified,
www.turbosquid.com/Search/Artists/XNA-Studios
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Full Mod Making Tutorials (W.I.P) 11 Jan 2020 23:56 #113601

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FullOyunMod wrote:
THETJVIDCHANNEL wrote:
FullOyunMod wrote:
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
I have never done that, and the mods still work fine.

yes reset x form required
I reset x form (I do it before uvw mapping parts), but not reset scale.

scale and rotate operations require reset x form.
i recommend this to you.

you can look at my Turbosquid 3d models,
my 3d models are named CheckMate Pro Certified,
www.turbosquid.com/Search/Artists/XNA-Studios

I do reset xform. I just do it after I detach and attach my parts, as it makes no difference to do it again. Especially if you position the model before attaching, and there might be hundreds of parts, it is a pain to select each one and collapse the xform. So if I wait until I have attached them before I reset xform, it saves time.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
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