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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: Full Mod Making Tutorials

Full Mod Making Tutorials (W.I.P) 12 Jan 2020 00:01 #113602

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THETJVIDCHANNEL wrote:
FullOyunMod wrote:
THETJVIDCHANNEL wrote:
FullOyunMod wrote:
THETJVIDCHANNEL wrote:
GSHAPIROY wrote:
In part 8, you didn't actually show the scaling (because it is easy enough to figure out for oneself), but you should add a note that if the model is rescaled, you need to select all objects and go to Hierarchy and select 'Reset: "Scale"'.
I have never done that, and the mods still work fine.

yes reset x form required
I reset x form (I do it before uvw mapping parts), but not reset scale.

scale and rotate operations require reset x form.
i recommend this to you.

you can look at my Turbosquid 3d models,
my 3d models are named CheckMate Pro Certified,
www.turbosquid.com/Search/Artists/XNA-Studios

I do reset xform. I just do it after I detach and attach my parts, as it makes no difference to do it again. Especially if you position the model before attaching, and there might be hundreds of parts, it is a pain to select each one and collapse the xform. So if I wait until I have attached them before I reset xform, it saves time.

yes, it doesn't matter when you do it,
but x form required. ;)
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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 01:05 #113603

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I have added Part 5.3: Optimising High-Poly 3D Models (Optional).
It teaches you how to significantly optimise your high-poly models without sacrificing much quality.
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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 01:08 #113604

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THETJVIDCHANNEL wrote:
I have added Part 5.3: Optimising High-Poly 3D Models (Optional).
It teaches you how to significantly optimise your high-poly models without sacrificing much quality.

video says hidden

ok now it's fix :)
Last Edit: 12 Jan 2020 01:11 by FullOyunMod.
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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 01:24 #113605

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I recommend Simplygon, (microsoft),
I am using the unity game engine,
unity also doing 3d models LOD's division, (LOD0, LOD1, LOD,2 etc.)
program used by forza horizon makers, and free.

www.simplygon.com/
Last Edit: 12 Jan 2020 01:25 by FullOyunMod.
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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 01:30 #113606

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FullOyunMod wrote:
I recommend Simplygon, (microsoft),
I am using the unity game engine,
unity also doing 3d models LOD's division, (LOD0, LOD1, LOD,2 etc.)
program used by forza horizon makers, and free.

www.simplygon.com/
Thank you! I will try it out.
Contact me in a PM if you have any concerns about users or the forum.

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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 02:33 #113607

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THETJVIDCHANNEL wrote:
FullOyunMod wrote:
I recommend Simplygon, (microsoft),
I am using the unity game engine,
unity also doing 3d models LOD's division, (LOD0, LOD1, LOD,2 etc.)
program used by forza horizon makers, and free.

www.simplygon.com/
Thank you! I will try it out.

It works pretty good. Although a few parts get too much optimisation and lose their quality. I will replace any damaged parts using my original method. Thanks for sharing it!
Contact me in a PM if you have any concerns about users or the forum.

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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 04:18 #113608

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THETJVIDCHANNEL wrote:
THETJVIDCHANNEL wrote:
FullOyunMod wrote:
I recommend Simplygon, (microsoft),
I am using the unity game engine,
unity also doing 3d models LOD's division, (LOD0, LOD1, LOD,2 etc.)
program used by forza horizon makers, and free.

www.simplygon.com/
Thank you! I will try it out.

It works pretty good. Although a few parts get too much optimisation and lose their quality. I will replace any damaged parts using my original method. Thanks for sharing it!

you get better results if you convert damaged parts one by one,
this is because the person making the 3d model cannot make it fully compatible.
Last Edit: 12 Jan 2020 04:34 by FullOyunMod.
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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 04:19 #113609

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FullOyunMod wrote:
THETJVIDCHANNEL wrote:
THETJVIDCHANNEL wrote:
FullOyunMod wrote:
I recommend Simplygon, (microsoft),
I am using the unity game engine,
unity also doing 3d models LOD's division, (LOD0, LOD1, LOD,2 etc.)
program used by forza horizon makers, and free.

www.simplygon.com/
Thank you! I will try it out.

It works pretty good. Although a few parts get too much optimisation and lose their quality. I will replace any damaged parts using my original method. Thanks for sharing it!

you get better results if you convert damaged parts one by one,
this is because the person making the 3d model cannot make it fully compatible.
Alright, well this method definitely saves a lot of time/work.
Contact me in a PM if you have any concerns about users or the forum.

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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 04:34 #113611

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LOD's Settings:



Example:

LOD0 Tris 78.000 / 4 = 19.500
LOD1 Tris 19.500 / 2 = 9.750
LOD2 Tris 9.750 / 4 = 2.430
LOD3 Tris 2.430
etc

as in the example, the best result is to divide the tris numbers to form the lods.
Last Edit: 20 Jan 2020 06:36 by FullOyunMod.
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Full Mod Making Tutorials (W.I.P) 12 Jan 2020 05:25 #113612

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I followed the steps in my tutorial for optimisation, and did the same thing with your optimisation.

My method is on the left, Simplygon is on the right:

Simplygon has more polygons, and there is some defects when you look up close. In game, the paint would have bad reflections.


However, simplygon is more reliable, as my method tends to corrupt more often.
Contact me in a PM if you have any concerns about users or the forum.

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Last Edit: 12 Jan 2020 05:29 by THETJVIDCHANNEL.
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