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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: Full Mod Making Tutorials

Full Mod Making Tutorials (W.I.P) 12 Jan 2020 11:26 #113615

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Added Part 9: Attaching/Detaching Models Based on Textures or Functions

There are two videos, the second one is only applicable to models which require detaching, such as Forza and GTA SA. The first video is helpful to everyone, as it teaches you which parts to attach, or not.
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Full Mod Making Tutorials (W.I.P) 13 Jan 2020 05:16 #113620

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Added Part 10: Glass, Mirrors, License Plates, Lights and Naming Exterior Parts

I have divided it into 5 parts so that it is easier to refer to later on.
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Last Edit: 13 Jan 2020 05:38 by THETJVIDCHANNEL.
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Full Mod Making Tutorials (W.I.P) 13 Jan 2020 07:51 #113622

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Added Part 11: Wheels
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Full Mod Making Tutorials (W.I.P) 14 Jan 2020 02:30 #113630

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Added Part 12: Detaching and Attaching Models Based on Textures or Functions (Interior)
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Full Mod Making Tutorials (W.I.P) 14 Jan 2020 03:25 #113631

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Added Part 13: UVW Mapping Parts and Adding Bump Textures
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Full Mod Making Tutorials (W.I.P) 15 Jan 2020 06:14 #113641

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Added Part 14: Creating Functional Dashboard Signals and Gauges
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Full Mod Making Tutorials (W.I.P) 15 Jan 2020 09:20 #113643

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Added Part 15: DirectX11 Support for Non-Lightmapped Parts
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Full Mod Making Tutorials (W.I.P) 15 Jan 2020 11:07 #113649

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Added Part 16: CompleteMaps/Rendering The Painted Parts
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Full Mod Making Tutorials (W.I.P) 16 Jan 2020 01:19 #113650

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what happens when i add texture on some parts then do a point 8 postioning?
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Full Mod Making Tutorials (W.I.P) 16 Jan 2020 01:56 #113651

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KOZAN wrote:
what happens when i add texture on some parts then do a point 8 postioning?
It doesn't matter if you already textured the car.
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