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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: Full Mod Making Tutorials

Full Mod Making Tutorials (W.I.P) 16 Jan 2020 02:18 #113652

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Updated Part 10.3: Adding License Plates

You do not need to use the old license plate light anymore. I realised that I do not need the latest version of the Nebula plugin to make the new license plate lights.

I have also updated the useful files accordingly.
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Last Edit: 16 Jan 2020 02:20 by THETJVIDCHANNEL.
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Full Mod Making Tutorials (W.I.P) 16 Jan 2020 05:26 #113653

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THETJVIDCHANNEL wrote:
Added Part 16: CompleteMaps/Rendering The Painted Parts
Instead of going through the process of flattening mapping for all four channels, the mapping can be saved and then loaded for the remaining channels.

If you are using a high poly model, this may save you some hours. ;)
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Full Mod Making Tutorials (W.I.P) 16 Jan 2020 06:29 #113654

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GSHAPIROY wrote:
THETJVIDCHANNEL wrote:
Added Part 16: CompleteMaps/Rendering The Painted Parts
Instead of going through the process of flattening mapping for all four channels, the mapping can be saved and then loaded for the remaining channels.

If you are using a high poly model, this may save you some hours. ;)
Hours?! How slow is your computer?
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Last Edit: 16 Jan 2020 11:22 by THETJVIDCHANNEL.
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The following user(s) said Thank You: BZ And JZ 26 Motors

Full Mod Making Tutorials (W.I.P) 16 Jan 2020 11:22 #113655

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Added Part 17: Vray Lightmaps
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Full Mod Making Tutorials (W.I.P) 16 Jan 2020 14:45 #113656

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in normal lightmaps must revert texture to default before lightmapping?
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Full Mod Making Tutorials (W.I.P) 17 Jan 2020 01:10 #113657

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KOZAN wrote:
in normal lightmaps must revert texture to default before lightmapping?
I haven't done normal lightmaps in a while, I strongly recommend the vray. From memory, you can just keep the original texture with those lightmaps.
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Last Edit: 17 Jan 2020 02:16 by THETJVIDCHANNEL.
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Full Mod Making Tutorials (W.I.P) 17 Jan 2020 02:16 #113659

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Added Part 18: Adding Trailer Hitch (Optional)
Not all cars suit a trailer, for example sports cars. Some vehicles, like heavy duty trucks dont have a traditional hitch either.
You do not have to do this step, but if you have a normal car, I recommend it.
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Full Mod Making Tutorials (W.I.P) 17 Jan 2020 03:41 #113661

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Added Part 19: Detaching Parts Over 60,000 Polygons For Export
You can get away with a bit over 60,000. It isnt guaranteed though.
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Last Edit: 17 Jan 2020 04:00 by THETJVIDCHANNEL.
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Full Mod Making Tutorials (W.I.P) 17 Jan 2020 05:42 #113662

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Added Part 20: Grouping Parts Together For Export
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Full Mod Making Tutorials (W.I.P) 17 Jan 2020 08:48 #113663

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Added Part 21: Exporting Parts
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