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Detailed ready-to-use tutorials about "City Car Driving" modding

TOPIC: Mod Making Start

Re: Mod Making Start 19 Jun 2017 01:10 #102840

  • kas1.4truckdriver
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BZ And JZ 26 Motors wrote:
Ok it will take me time to find them if you think action is necessary then then that should be alright by me.

its necessary, the forum should be a fun and nice place for everybody! :) ;)
My own car: Volvo S60 2.4L 170BHP
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Re: Mod Making Start 19 Jun 2017 01:18 #102841

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kas1.4truckdriver wrote:
BZ And JZ 26 Motors wrote:
Ok it will take me time to find them if you think action is necessary then then that should be alright by me.

its necessary, the forum should be a fun and nice place for everybody! :) ;)

Thanks i agree with that. :) Definitely everybody should be enjoying the forum.
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
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Re: Mod Making Start 19 Jun 2017 15:39 #102858

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How to fix black areas in DX11 and make 1.2.5 updates DX11 compatible

Its the same process as TJ's tutorial that you need to follow once i can everyone exactly how to fix the black areas and make 1.2.5 update compatible with DX11 but you first you have to follow GSHAPIROY's tutorial here but he has a slight error in the tutorial otherwise its correct you need to untick the box where its says Unify this creates black areas in the 3D model and won't be good for use once you followed that you can go to the main process of making the mod compatible with DX11.

Here's a picture of what it should look like when you have to untick the Unify.[img

size=339x346]i.imgur.com/AzIaNQW.png[/img]

How to make 1.2.5 updates DX11 compatible


However there is a another way to make mods DX11 compatible as well you can select UVW Unwrap copy it collapse it and select UVW Mapping as shown in TJ's tutorial and FullOyunMod's for UVW Mapping then collapse it and paste the UVW Unwrap. Thats the 1.2.5 updates DX11 compatible tutorial done now you just need to follow TJs you do not need to texture them it will work without that only texture them if needed to do the basic texture is like this you just follow GSHAPIROY's tutorial first then follow TJ's.

Warning: Spoiler! [ Click to expand ]


How to fix black areas in DX11


The textures will also need to be applied when fixing the black areas as well so to do that you need to do UVW Mapping instead of UVW Unwrap because it has the existing mapping with the an error in it that is caused it to have black areas so you need to select one coloured part only and detach it and fix it if its more then one colour thats what you have to do UVW Unwrap won't fix it it will just make it basically work in DX11

The textures can also not need to be applied as well but not for black areas just for making them compatible with DX11 only its easier that way then just simply follow TJ's tutorial after that if you don't understand ask further or i may make a video tutorial instead if its to difficult.

Key is: So basic thing is UVW Mapping fixes black areas UVW Unwrap doesn't
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
Last Edit: 19 Jun 2017 15:44 by BZ And JZ 26 Motors.
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Re: Mod Making Start 19 Jun 2017 22:35 #102864

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BZ And JZ 26 Motors wrote:
How to fix black areas in DX11 and make 1.2.5 updates DX11 compatible

Its the same process as TJ's tutorial that you need to follow once i can everyone exactly how to fix the black areas and make 1.2.5 update compatible with DX11 but you first you have to follow GSHAPIROY's tutorial here but he has a slight error in the tutorial otherwise its correct you need to untick the box where its says Unify this creates black areas in the 3D model and won't be good for use once you followed that you can go to the main process of making the mod compatible with DX11.

Here's a picture of what it should look like when you have to untick the Unify.[img

size=339x346]i.imgur.com/AzIaNQW.png[/img]

How to make 1.2.5 updates DX11 compatible


However there is a another way to make mods DX11 compatible as well you can select UVW Unwrap copy it collapse it and select UVW Mapping as shown in TJ's tutorial and FullOyunMod's for UVW Mapping then collapse it and paste the UVW Unwrap. Thats the 1.2.5 updates DX11 compatible tutorial done now you just need to follow TJs you do not need to texture them it will work without that only texture them if needed to do the basic texture is like this you just follow GSHAPIROY's tutorial first then follow TJ's.

Warning: Spoiler! [ Click to expand ]


How to fix black areas in DX11


The textures will also need to be applied when fixing the black areas as well so to do that you need to do UVW Mapping instead of UVW Unwrap because it has the existing mapping with the an error in it that is caused it to have black areas so you need to select one coloured part only and detach it and fix it if its more then one colour thats what you have to do UVW Unwrap won't fix it it will just make it basically work in DX11

The textures can also not need to be applied as well but not for black areas just for making them compatible with DX11 only its easier that way then just simply follow TJ's tutorial after that if you don't understand ask further or i may make a video tutorial instead if its to difficult.

Key is: So basic thing is UVW Mapping fixes black areas UVW Unwrap doesn't

Thank you so much!! I'll defenitly make the Bentley now after the S1! if I succeed ofcourse! this will help a lot thank you so much!
My own car: Volvo S60 2.4L 170BHP
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Re: Mod Making Start 19 Jun 2017 23:59 #102866

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No problem glad i'm able to help i look forward to it. :)

Just another thing and this is for everybody to know Please note: you must be careful with UVW Mapping if you don't do it right it can texture the model incorrectly and mess up the model with incorrect colours on the textures thats why you must copy UVW Unwrap and paste it after you did UVW Mapping.
My VK modding group: vk.com/mods_by_bz_and_jz_26_motors
Last Edit: 20 Jun 2017 00:08 by BZ And JZ 26 Motors.
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Re: Mod Making Start 01 Sep 2017 01:44 #104697

Ok i am very confused on how to create modded cars for city car driving. Anyone know of a video tut which goes through the whole process?? I tried following the first post on what i need to get, but i got lost halfway through it.
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Re: Mod Making Start 01 Sep 2017 02:09 #104699

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GrayFox0 wrote:
Ok i am very confused on how to create modded cars for city car driving. Anyone know of a video tut which goes through the whole process?? I tried following the first post on what i need to get, but i got lost halfway through it.
This post is literally a step by step video tutorial. I don't know how specific you want it, but this is as good as it gets.
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Mod Making Start 11 Jan 2018 22:19 #107187

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So, going to try it this way first. I have a problem with 3ds max 9, I installed it around 2 months ago and found out that my software was kind of de-activated after 30 days, turns out everytime I install 3ds max I get a trial, and now each time when I use the keygen it says that the key is valid, but there went something wrong with the activation. Any help? I think I can fix it somehow but that takes way to much time but if there isn't a other options then I have no choice. Please someone tell me they have a solution :(

Don't need smart@ss answers

and yes the S1 is still going to be finished soon.
My own car: Volvo S60 2.4L 170BHP
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Mod Making Start 05 Feb 2018 07:34 #107573

  • JoséD
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Hi. With this I will be able to make a mod?
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Mod Making Start 01 Jul 2018 14:10 #109038

My forza studio doesn't launch. What can I do?
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