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TOPIC: How to Edit Mesh Files in 3ds Max 9 (.nvx2)

How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 06:16 #80377

  • GSHAPIROY
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Hello,

This tutorial will teach you how to edit the 3d files (.nvx2).

To start, obviously, you will want to import the file that you wish to edit into 3ds Max.
WHAT YOU SHOULD NOT DO IS EDIT IT AND EXPORT IT BACK TO .nvx2!! THIS DOES NOT WORK!!
After you imported the file, export it as a Wavefront Object (.obj). You must export it with the same name as the .nvx2 file. Make sure that the dialog looks like this when exporting:


Now, you should import the Object file into 3ds Max. This is how the import dialog should look:

MAKE SURE TO UNCHECK 'default'! (Click to uncheck.)

You can now make any changes to the scene that you want.

Once you have made the changes that you would like, export the scene using the Nebula2 exporter. The export log should be something similar to this:
Start exporting.
A scene option custom attribute is not specified.
The shape node '/export/caravan_part10' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part11' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part12' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part13' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part14' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part15' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part16' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part17' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part18' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part19' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part110' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part111' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part112' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part113' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part114' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part115' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
The shape node '/export/caravan_part116' has no material, so create default one
The texmap for 'DiffMap0' is null. Use default 'textures:system/white.dds'
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
A directory for the file caravan_part1 is not specified. So it is exported to home:export/meshes.
Build tangents and normals...
 - Build triangle normals, tangents, and binormals...
 - Build vertex tangents...
Building mesh tangents and normals done.
Warning: The exported mesh file 'meshes:caravan_part1.nvx2' has geometry errors.
   - See the file 'meshes:caravan_part1.error' for the details.
A directory for the file caravan_part1 is not specified. So it is exported to home:export/gfxlib.
End exporting.

Make sure to export it with the same name as before. Otherwise the game will crash.

Enjoy!
Tutorial by GSHAPIROY
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2019 Honda HR-V Sport
2009 Kia Optima LX

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Last Edit: 30 Jun 2016 06:22 by GSHAPIROY.
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Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 06:17 #80378

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Thanks!
Hello! My name is David, and here are some important things about me.

Contact Information
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PC Specs
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City Car Driving Information
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Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 06:28 #80379

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Thanks! Hopefully this solves my issue.

I can't see the two pictures on the main post.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

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Location - Melbourne, Australia - GMT +11:00

Personal Car:
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Last Edit: 30 Jun 2016 06:29 by THETJVIDCHANNEL.
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Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 06:57 #80380

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THETJVIDCHANNEL wrote:
Thanks! Hopefully this solves my issue.

I can't see the two pictures on the main post.
Warning: Spoiler! [ Click to expand ]
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2019 Honda HR-V Sport
2009 Kia Optima LX

David02 wrote:
You're my favorite.
The administrator has disabled public write access.

Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 07:06 #80381

  • David02
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I can see your screenshot, but not the pictures in the post.
Hello! My name is David, and here are some important things about me.

Contact Information
Warning: Spoiler! [ Click to expand ]


PC Specs
Warning: Spoiler! [ Click to expand ]


City Car Driving Information
Warning: Spoiler! [ Click to expand ]
The administrator has disabled public write access.

Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 07:10 #80382

  • THETJVIDCHANNEL
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screenshot_30-06-2016_11-08-15_0_0.jpg

Still doesn't work.
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
Last Edit: 30 Jun 2016 07:12 by THETJVIDCHANNEL.
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Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 07:17 #80383

  • GSHAPIROY
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David02 wrote:
I can see your screenshot, but not the pictures in the post.
That is very strange, because I can see them perfectly.
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2019 Honda HR-V Sport
2009 Kia Optima LX

David02 wrote:
You're my favorite.
The administrator has disabled public write access.

Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 07:18 #80384

  • GSHAPIROY
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THETJVIDCHANNEL wrote:
screenshot_30-06-2016_11-08-15_0_0.jpg

Still doesn't work.
Send me .nvx2.
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2019 Honda HR-V Sport
2009 Kia Optima LX

David02 wrote:
You're my favorite.
The administrator has disabled public write access.

Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 07:24 #80385

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THETJVIDCHANNEL wrote:
screenshot_30-06-2016_11-08-15_0_0.jpg

Still doesn't work.
Is the new part attached to the rest of the body? If not, you'll need to define the textures and the BodyColor modifier in the CarLod0 n2 file.
Hello! My name is David, and here are some important things about me.

Contact Information
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PC Specs
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City Car Driving Information
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Re: How to Edit Mesh Files in 3ds Max 9 (.nvx2) 30 Jun 2016 07:29 #80386

  • THETJVIDCHANNEL
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David02 wrote:
THETJVIDCHANNEL wrote:
screenshot_30-06-2016_11-08-15_0_0.jpg

Still doesn't work.
Is the new part attached to the rest of the body? If not, you'll need to define the textures and the BodyColor modifier in the CarLod0 n2 file.

I have added this to the CarLod0.n2 file
new nshapenode LR_Logo
	sel LR_Logo
	.setlocalbox 0.002189 -0.002414 0.000032 0.009817 0.003855 0.024157
	.setposition 0.002189 0.000278 0.000372
	.setquat 0.000000 -1.000000 -0.000000 0.000000
	.settexture "DiffMap0" "textures:system/white.dds"
	.setvector "MatAmbient" 0.900000 0.900000 0.900000 1.000000
	.setvector "MatDiffuse" 1.000000 1.000000 1.000000 1.000000
	.setvector "MatSpecular" 0.500000 0.500000 0.500000 1.000000
	.setfloat "MatSpecularPower" 32.000000
	.setshader "static"
	.setmesh "meshes:export/meshes/cars/RR14Startech_by_Daeman/rr14_part9.nvx2"
	.setgroupindex 6
	.setneedsvertexshader false
sel ..
Contact me in a PM if you have any concerns about users or the forum.

Mod Maker - Moderator - YouTube Video Creator

vk.com/tj_mods - VK Modding Page
www.youtube.com/THETJVIDCHANNEL - YouTube - TJ

Location - Melbourne, Australia - GMT +11:00

Personal Car:
2017 Volkswagen Golf GTI 7.5 (Pure White)
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