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Detailed ready-to-use tutorials about "City Car Driving" modding
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TOPIC: How to install Mods manually (1.5.3 Steam)

How to install Mods manually (1.5.3 Steam) 11 Dec 2016 21:39 #94156

  • Grandcrafter
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Heres a little toutorial to install mods youself in 1.5.3 steamedition

Warning: Spoiler! [ Click to expand ]
Favorite Car: Mercedes C63s AMG Coupe / Mercedes E63s AMG
Last Edit: 12 Dec 2016 12:34 by .
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The following user(s) said Thank You: ChrisTheIncredibleHD, GamerLionfish

Re: How to install Mods manually (1.5.3 Steam) 30 Dec 2016 10:02 #95438

Grandcrafter wrote:
Heres a little toutorial to install mods youself in 1.5.3 steamedition

Warning: Spoiler! [ Click to expand ]
This is very confusing. This is how my manually installed player cars X.M.L looks:


<!--
How to add a new car.


I. Adding a new car to menu

Each new car should be added as new <Car></Car> section. This section should be ADDED INSIDE <Cars></Cars> tag,
just like the commentary which you are currently reading. An example of such a section is situated below in paragraph III.

Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.

'MT' attribute - this attribute defines if this car could be driven with a manual transmission.
Values: 'true' - manual transmission is enabled, 'false' - manual transmission is disabled.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.
AN IMPORTANT NOTE 2: Since version 1.5.3, folder gui\home was renamed to gui\ccd


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\3di_home\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\3di_home\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>

-->



<!--
Добавление новой машины.

Каждая новая машина добавляется как новая секция <Car></Car> внутрь тега <Cars></Cars>, в котором расположен
данный комментарий. Пример секции для новой машины приведен ниже.
Значения параметров:

Атрибут Name - задаёт идентификатор машины. Все графические и настроечные файлы
машины расположены в папках с этим именем. Например, для идентификатора Car01 это будут

data\gui\Common\layouts\cars\Car01\
data\gui\3di_home\imagesets\cars\Car01\
data\gamedata\cars\Car01\
data\physics\cars\Car01\
export\anims\cars\Car01\
export\gfxlib\cars\Car01\
export\meshes\cars\Car01\
export\texturesdds\cars\Car01\

Все идентификаторы должны быть уникальны.

Атрибут ABS - задаёт наличие/отсутствие антипробуксовочной системы.
Значения: true - система присутствует, false - система отсутствует.

Атрибут AT - задаёт наличие/отсутствие АКПП.
Значения: true - АКПП присутствует, false - АКПП отсутствует.

Атрибут MT - задаёт наличие/отсутствие МКПП.
Значения: true - МКПП присутствует, false - МКПП отсутствует.

Поле DisplayName - задаёт название автомобиля.

Поле Description - задаёт описание автомобиля (ТТХ и т.п.).

Все параметры являются обязательными.

Автомобили, описанные в данном файле, добавляются в меню с картинкой по умолчанию.
Чтобы задать свою собственную картинку, нужно поместить необходимые файлы в папку:
data\gui\3di_home\imagesets\cars\<Идентификатор машины>\
Примеры можно увидеть там же, например в папке:
data\gui\3di_home\imagesets\cars\Car01\


Пример описания новой машины:

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000
Тип привода: задний
Тип коробки передач и кол-во передач: МКПП, 6
Мощность двигателя, л.с.: 5000
Рабочий объём двигателя, куб.см.: 3000
Макс. скорость, км/ч: 1000
</Description>
</Car>


ВАЖНО:
Данный файл должен быть сохранён в кодировке UTF-8.
...
Начиная с версии 1.5.3, папка gui\home была переименована в gui\ccd
-->




<!-- ADD NEW CARS BELOW THIS LINE -->

<Car Name="Saturn_TJ" ABS="true" AT="false" MT="true">
<DisplayName>2006 Saturn Ion Redline</DisplayName>
<Description>
2006 Saturn Ion Redline
Max Power - 205 bhp @ 5600 rpm
Max Torque: 200 lb-ft @ 4400 rpm
Top Speed - 227
0-100kmh - 6.1 Seconds
Transmission - 5 Speed Manual
Mod by TJ - vk.com/tjccd - vk.com/tj_mods
</Description>
</Car>

<Car Name="smz" ABS="false" AT="false">
<DisplayName>ÑÌÇ Ñ-3À</DisplayName>
<Description>
ÑÌÇ Ñ-3À
Òèï ïðèâîäà: çàäíèé
Òèï êîðîáêè ïåðåäà÷ è êîë-âî ïåðåäà÷: ÌÊÏÏ - 4
Äâèãàòåëü: 8 ë.ñ.
Ðàáî÷èé îáú¸ì äâèãàòåëÿ: 346 êóá.ñì.
Ìàêñèìàëüíàÿ ñêîðîñòü: 60 êì/÷
</Description>
</Car>

<Car Name="s3d" ABS="false" AT="false">
<DisplayName>ÑÌÇ Ñ-3Ä</DisplayName>
<Description>
ÑÌÇ Ñ-3Ä
Äâèãàòåëü: 14 ë.ñ.
Ðàáî÷èé îáú¸ì äâèãàòåëÿ: 499 êóá.ñì.
Ìàêñèìàëüíàÿ ñêîðîñòü: 60 êì/÷
</Description>
</Car>

<Car Name="uaz_3303" ABS="false" AT="false">
<DisplayName>ÓÀÇ 3303</DisplayName>
<Description>
ÓÀÇ 3303
Òèï ïðèâîäà: ïîëíûé
Òèï êîðîáêè ïåðåäà÷ è êîë-âî ïåðåäà÷: ÌÊÏÏ, 4
Ìîùíîñòü äâèãàòåëÿ, ë.ñ.: 70 , ïðè 4000 îá/ìèí
Ðàáî÷èé îáú¸ì äâèãàòåëÿ, êóá.ñì.: 2445
Ìàêñ. ñêîðîñòü, êì/÷: 150
</Description>
</Car>

</Cars>

. They also won't appear in the game @ all for some bizarre reason. I wonder why that is & I need help.
Last Edit: 30 Dec 2016 10:03 by GamerLionfish. Reason: To get proper X.M.L file into post
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Re: How to install Mods manually (1.5.3 Steam) 30 Dec 2016 10:05 #95439

  • LMGamer456
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The tutorial is way too over complicated.

For a simpler guide, follow TJ's video. Yours showed you dragging each folder one by one. The title says 1.5, but it will work with 1.5.3.

TJ's video:
Computer Specs:
ASUS TUF FX505DT
[Processor] AMD Ryzen 5 3500H @ 3.7 GHz
[RAM] 16GB 2666MHz DDR4
[Storage] 256 GB PCIE SSD + 1 TB SATA SSD
[Graphics] NVIDIA GTX 1650 (4GB GDDR5)

To the good times.

Much love.
Peace.
Last Edit: 30 Dec 2016 10:13 by LMGamer456.
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Re: How to install Mods manually (1.5.3 Steam) 30 Dec 2016 10:16 #95440

LMGamer456 wrote:
The tutorial is way too over complicated.

For a simpler guide, follow TJ's video. Yours showed you dragging each folder one by one. The title says 1.5, but it will work with 1.5.3.

TJ's video:
, They still won't appear in the game. I wonder what I am doing wrong.
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Re: How to install Mods manually (1.5.3 Steam) 30 Dec 2016 10:21 #95441

  • NewSimulatorPlayer
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Try my video. It is very simple

www.youtube.com/channel/UCAUVBU1Yg7CCb5nUXBLnXZw
How to convert PKG mods to RAR Video on my Youtube Channel!


My Specs:
Processor:Intel Core i5
Ram: 16GB Ram
GPU: EVGA Nvidia GTX 1060 6GB
Display: 3 1920x1080 Monitors

Favorite Mods:
1. 2015 Chevrolet Tahoe by TJmods
2. 2019 Mercedes G500 by TJmods
3. 2018 Honda Odyssey by GSHAPIROY
4. 2016 Nissan Qashqai by TJmods
Last Edit: 30 Dec 2016 10:22 by NewSimulatorPlayer.
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Re: How to install Mods manually (1.5.3 Steam) 30 Dec 2016 10:29 #95442

  • NewSimulatorPlayer
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It was for 1.5.1, but works the same 1.5.3. Just go to X86 Program Files,Steam,SteamApps,etc
www.youtube.com/channel/UCAUVBU1Yg7CCb5nUXBLnXZw
How to convert PKG mods to RAR Video on my Youtube Channel!


My Specs:
Processor:Intel Core i5
Ram: 16GB Ram
GPU: EVGA Nvidia GTX 1060 6GB
Display: 3 1920x1080 Monitors

Favorite Mods:
1. 2015 Chevrolet Tahoe by TJmods
2. 2019 Mercedes G500 by TJmods
3. 2018 Honda Odyssey by GSHAPIROY
4. 2016 Nissan Qashqai by TJmods
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