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TOPIC: City Car Driving 1.5.7 New Update!

City Car Driving 1.5.7 New Update! 27 Nov 2018 10:28 #111017

  • DabLOL2.0
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Kivlov wrote:
GSHAPIROY wrote:
Kivlov wrote:
What made you think that the next big update must be related to the map?
Well, are there plans to continue the map in the future? Much of the new city has been "under construction" for three years, I think it's time to lay down some new asphalt and finish the construction. :)
We have it in our long term plans. However, because it's the most heavy task, which requires participation of many our specialists, we didn't get any chance to get back to it yet.

And how long do you want to say with a 'long term plan'. Because there are for 3 years the same 2 maps.
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City Car Driving 1.5.7 New Update! 27 Nov 2018 11:03 #111018

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BZ And JZ 26 Motors wrote:
But what is essentially bad is the sound and physics are considerably worse than before if you can resolve those 2 things then I will start using CCD again.
At the very beginning of our conversation, let's drop this 'all or nothing' treaty tone. We're not ready to continue the conversation in such an ultimate blackmail manner "revert back or I'm leaving". We're ready to discuss the issues in a constructive way.

So, to be constructive we need the details - what exactly is wrong with the physics and sounds in this update. Not just "bad" or "worse than earlier", but detailed and reasoned please.


BZ And JZ 26 Motors wrote:
But overall I was expecting other improvements I have mentioned them before in the Feedback / Notes & Suggestions not sure if you seen them but I have.

Yes new locations is one of them with a bigger map and better physics and graphics, automatically changing weather, more multi story car parks and bigger ones as well square ones and not round ones and more which I requested here:

citycardriving.com/forum?view=topic&catid=5&id=520

And in the new city I would like left hand traffic there as well as I'm a UK user and I'm used to left hand traffic and MPH option in the game would be good as well if possible.
We read all feeback and taking it into account. However, such experienced user and mod maker as you certainly is, should understand that not all request can be satisfied or at least not fast. Especially taking into consideration that some requests contradicts each other and various community members have in their mind various priority of the suggested features.

Regarding your requests, I can say that dynamic weather and adding new districts for the new city already included in our long term plans. Also if I remember correctly you were one of the first users who suggested combining 2 cities in the single indivisible world - we also have it in long term plans. This is a huge task, which requires deep engine modification and developing new instruments to carry out all these plans, because with the current level designing tools all this becomes too heavy, almost impossible to handle without ruining other copmpany's projects, what can be dangerous for the company. Earlier I already said that Enterprise projects are very important for the company, because they allow us to continue developing and supporting the Home edition. Some part of our team is working on new developer's tools already. But as I already said, this is a heavy task, and it will not happen soon.


BZ And JZ 26 Motors wrote:
But those things are seriously not as urgent as the physics and the sound if you resolve those to how it was previously then that would be good.
As I already said, reverting back is not a solution. We need the details - what exactly is wrong. Changes which were applied in 1.5.7 were really needed. We already delayed them many times, but sooner or later we would have to do that. The changes in physics and sound system upgrades some parameters to the better, and also they can be used in future for even better updates of physics and sound quality. Without these changes we just wouldn't moving forward.



BZ And JZ 26 Motors wrote:
The sound has bugs as well when you change the camera position it for about half a second or less the sound starts and shops working when you change the camera
Does it happen always and on all cars (including stock ones)? We're going to take a look at this. We already have a task in our bug tracker about low sound quality in some cases. However, just to be sure you're describing the same issue - could you record a video, where we can hear the issues and the circumstances, when they happen?


BZ And JZ 26 Motors wrote:
and also it means as mod makers we have to create 100 sounds for mods again and when I saw this updated I was shocked to see that because thats a lot of sounds to create again and personally to me there was nothing wrong with the previous sounds they didn't really need changing I don't why it changed it was better before anyway
I understand your frustration because of the need to update mods. However, as I already explained - we had to do that sooner or later. The software must moving forward. We have some feedback about the physics and sounds, which we cannot ignore. And to provide further advancing, changes in this area were needed. I understand that for now reason of some of the changes seem to be not very clear and not obvious. I also cannot exclude that there may be some bugs in the upgraded physics or sound system. But if there're - we just need to fix them. But reverting back is not a solution of the problem and not our path.


BZ And JZ 26 Motors wrote:
and plus in traffic its very loud and you hear sounds from Ladas which one sound realistic.
We will take a look at this.


BZ And JZ 26 Motors wrote:
Also one more urgent thing that has to be changed back is the collision files the car crashes into the road and it does it when there is a change in the road surface and when you drive on the pavement or footpath.
Could you describe this issue more detailed please? Could you show it on a video?

- Car just crashes on an empty flat road? Some sort of bumpy surface joint?
- In what exactly places?
- Have you faced it in 1.5.7 or in earlier versions too?
Last Edit: 27 Nov 2018 11:07 by Kivlov.
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City Car Driving 1.5.7 New Update! 27 Nov 2018 11:31 #111019

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DabLOL2.0 wrote:
And how long do you want to say with a 'long term plan'. Because there are for 3 years the same 2 maps.
Why do you think it's so significant and should have highest priority request? What reasons makes this request the most important?

Initially, when we added the 2nd city 3 years ago it didn't cause a wow effect. Although, many requested for it!.. You know, it causes strange and negative feelings when you add something, that had been long requested by many users, but the feedback is something like: "a new location? Oh... Ok... But I expected more" or "a new location? why should I care? you would do absolutely another thing!"

And now we have the same situation again - many users asked for a "taxi" mode! We've done it, but what we see?
"a taxi mode? who cares about that? why haven't add a new location?!"

Really, guys - why do you request something, but after we do it - you start hating it? :unsure: And what will happen, when we add new locations at last? The same negative flow once again? Many people, many different opinions, everyone wants different things, everyone has his own priority list in his mind.

It really works in this way - whatever we do, there will always be dissatisfied. Just cannot please everyone. You should admit it.
Last Edit: 27 Nov 2018 11:42 by Kivlov.
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City Car Driving 1.5.7 New Update! 27 Nov 2018 11:49 #111020

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I like the taxi function very much :), but still, it is a pity with the sounds and physics

Cars I drive:
2019 Mercedes-Benz CLS350 Shooting Brake
2019 Ford Galaxy 2.0 Bi-Turbo
2017 Renault Scenic Bosè 1.6 EDC 160
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City Car Driving 1.5.7 New Update! 27 Nov 2018 13:09 #111021

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Yes, new map is important but not city like business dicstrict...
Please make new map like old city with some country roads.
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City Car Driving 1.5.7 New Update! 27 Nov 2018 13:27 #111024

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Kivlov wrote:
DabLOL2.0 wrote:
And how long do you want to say with a 'long term plan'. Because there are for 3 years the same 2 maps.
Why do you think it's so significant and should have highest priority request? What reasons makes this request the most important?

Initially, when we added the 2nd city 3 years ago it didn't cause a wow effect. Although, many requested for it!.. You know, it causes strange and negative feelings when you add something, that had been long requested by many users, but the feedback is something like: "a new location? Oh... Ok... But I expected more" or "a new location? why should I care? you would do absolutely another thing!"

And now we have the same situation again - many users asked for a "taxi" mode! We've done it, but what we see?
"a taxi mode? who cares about that? why haven't add a new location?!"

Really, guys - why do you request something, but after we do it - you start hating it? :unsure: And what will happen, when we add new locations at last? The same negative flow once again? Many people, many different opinions, everyone wants different things, everyone has his own priority list in his mind.

It really works in this way - whatever we do, there will always be dissatisfied. Just cannot please everyone. You should admit it.

First of all, at least I did not ask for taxi mode. Secondly, that people give a negative reaction about taxi mode does not mean that people will give a negative reaction to a new folder. I'm sure that here more users (especially users who have been playing at least) prefer a new folder, because almost everyone is tired of these maps.

I do not understand why you are right when you make a new folder that gives negative feedback, if you knew that so well, why did you also make taxi mode, because it is exactly here that these reactions come. Not that I have a problem with taxi mode, it seems nice, but I just think that this does not suit the game generally.

I just do not understand that you can immediately say that people are going to react negatively to a new folder, while everyone wants it and the taxi mode just got less and there were your 'expected negative reactions'. You can not think about the future negatively. You already think that you get negative reactions while that may not be the case.

I tell you one thing, stay positive in your whole life with future things. :)
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City Car Driving 1.5.7 New Update! 27 Nov 2018 14:33 #111025

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Kivlov wrote:
DabLOL2.0 wrote:
And how long do you want to say with a 'long term plan'. Because there are for 3 years the same 2 maps.
Why do you think it's so significant and should have highest priority request? What reasons makes this request the most important?

Initially, when we added the 2nd city 3 years ago it didn't cause a wow effect. Although, many requested for it!.. You know, it causes strange and negative feelings when you add something, that had been long requested by many users, but the feedback is something like: "a new location? Oh... Ok... But I expected more" or "a new location? why should I care? you would do absolutely another thing!"

And now we have the same situation again - many users asked for a "taxi" mode! We've done it, but what we see?
"a taxi mode? who cares about that? why haven't add a new location?!"

Really, guys - why do you request something, but after we do it - you start hating it? :unsure: And what will happen, when we add new locations at last? The same negative flow once again? Many people, many different opinions, everyone wants different things, everyone has his own priority list in his mind.

It really works in this way - whatever we do, there will always be dissatisfied. Just cannot please everyone. You should admit it.

When Developers add possibility to make new maps for modders you and Forawrd Development don't have any work.
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City Car Driving 1.5.7 New Update! 27 Nov 2018 14:59 #111026

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Kivlov wrote:
Really, guys - why do you request something, but after we do it - you start hating it? :unsure: And what will happen, when we add new locations at last? The same negative flow once again? Many people, many different opinions, everyone wants different things, everyone has his own priority list in his mind.

It really works in this way - whatever we do, there will always be dissatisfied. Just cannot please everyone. You should admit it.

well, I'm sure that when you communicate more with us as community that we can avoid situations like this in the future. because for example if you show us pictures of the work in progress then we can give some feedback to you guys of what we think of it. if the feedback is bad, then you don't need to spend time on it anymore, you can pause the project or you can change some things with the feedback we provide. i'll be home in 8 hours, then i'll post the first poll, i've been working out some idea's.


and yes its true what you say, you cant please everyone thats impossible, but I think we can improve this by communicating more with each other.
Kivlov wrote:
DabLOL2.0 wrote:
And how long do you want to say with a 'long term plan'. Because there are for 3 years the same 2 maps.
Why do you think it's so significant and should have highest priority request? What reasons makes this request the most important?

well, me personally thought it would be the highest priority because it gives more time to play and it add something new to the game wich makes you play the game for many more hours, the Taxi and Fuel update are nice, but after 1/2 hours then you have seen everything the new update has. if you provide us with a update that (for example) connects the old and new city together then we have a update for atleast 15+ hours to explore new roads and parts of the game! thats why I thought a map would be the highest priority..

But again, what do you think of the idea to communicate more?
My own car: Volvo S60 2.4L 170BHP
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City Car Driving 1.5.7 New Update! 27 Nov 2018 15:25 #111028

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@Kivlov Ok. To be more specific about the physics it the vehicles handle differently and wheel spin a lot more especially when accelerating hard for the collision files I think I found out it seems to happen with some mods and not your stock cars so I don't think its not your fault with the stock cars at all I think its something mod makers might have to adapt for the latest version.

If the physics and sound can't be reverted to how it was before then I will try to use the changed physics and sounds as I would have to get used to it if it can be fixed that would be good if not then I will get used to the changes.
Kivlov wrote:
Regarding your requests, I can say that dynamic weather and adding new districts for the new city already included in our long term plans. Also if I remember correctly you were one of the first users who suggested combining 2 cities in the single indivisible world - we also have it in long term plans. This is a huge task, which requires deep engine modification and developing new instruments to carry out all these plans, because with the current level designing tools all this becomes too heavy, almost impossible to handle without ruining other copmpany's projects, what can be dangerous for the company. Earlier I already said that Enterprise projects are very important for the company, because they allow us to continue developing and supporting the Home edition. Some part of our team is working on new developer's tools already. But as I already said, this is a heavy task, and it will not happen soon.

I do understand thats not easy but at the moment to me that isn't as important at this moment.
Kivlov wrote:
We read all feeback and taking it into account. However, such experienced user and mod maker as you certainly is, should understand that not all request can be satisfied or at least not fast. Especially taking into consideration that some requests contradicts each other and various community members have in their mind various priority of the suggested features.

Thanks I'm glad you read the feedback.
Kivlov wrote:
We will take a look at this.

Thanks if you can fix the sound from at least stopping and starting and very loud from traffic cars with Lada and other sounds that would be good by making it lower or not having the sounds at all.

Sorry if the blackmail manner is what you thought I never wanted to posted like that.
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City Car Driving 1.5.7 New Update! 27 Nov 2018 15:31 #111030

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kas1.4truckdriver wrote:
well, me personally thought it would be the highest priority because it gives more time to play and it add something new to the game wich makes you play the game for many more hours, the Taxi and Fuel update are nice, but after 1/2 hours then you have seen everything the new update has. if you provide us with a update that (for example) connects the old and new city together then we have a update for atleast 15+ hours to explore new roads and parts of the game! thats why I thought a map would be the highest priority..
This is a good reason. However, how can you explain that we haven't got much positive feedback when have added the 2-nd city, if it was so significant?

kas1.4truckdriver wrote:
But again, what do you think of the idea to communicate more?
Just need some more time to reply your previous big post.
Last Edit: 27 Nov 2018 19:47 by Kivlov.
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