Kivlov wrote:
Pleaen note that the wheel does not return to the center automatically on a stopped car. This effect exists only when you're driving. That is how it works in real life.
What I'm seeing is that the wheel
never centers, including when the car is moving. I suppose it's theoretically possible that it's centering so slowly and gently that it's not noticeable in the short distances I've encountered so far. I have no idea how quickly a real car's wheel centers. To give an example, in the very first training scenario, where you start up and make a left turn, I get these results:
With force feedback off, I crank the wheel around until the car has made the turn, then release the wheel and and quickly spins back to center with the car proceeding straight down the correct lane. Although it takes some effort to turn the wheel, this is simple and I
thought that's how cars actually behave.
With force feedback on, I turn the wheel (taking much less effort) until the car has made the turn, then release the wheel and it doesn't appear to move as the turn continues and I go off the road. If, instead of releasing the wheel, I turn it back the other way to try to straighten it out, I end up swerving back and forth across the road as I try to get the car moving straight.
Also if you have a minor difference between the in-game wheel and your G29 – it's normal situation. This is exactly because the in-game physics is built on 1080 degrees wheel as in a real car. However, this difference between 900 degrees G29 and in-game 1080 degrees wheel is very minor and doesn't affect the gameplay and steering comfort.
Ah, thanks for the explanation! Is there an obscure keyboard command or something to get them back in sync? I've found that when you don't know how to steer and are trying to learn, having the G29 inverted from the car wheel really does affect steering comfort...