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TOPIC: Oculus Rift support?

Oculus Rift support? 22 Jun 2013 15:22 #11041

  • ziphnor
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Hi,

I recently tried out an Oculus Rift at a friends place. It provides an amazing sense of "being there" and works especially well in games/demos with a cockpit ( i tried for example Rift Racer). My first thought on trying it was that CCD really should support this.

Since CCD already has full support for viewing independently of driving direction (as with Trackir) i would think it would be pretty trivial to support the oculus rift, all that is needed is to implement the dual viewpoints required for proper 3d and using their SDK to apply the correct distortion (as a developer i realize that there is probably a bit more work to do to a allow configuration etc, but it still seems fairly easy to do). You can probably even do it without having a rift yourself (a few people managed to do some nice demos without access to a rift).

I realize that there exist Trackir emulators for the Rift as well as drivers that attempt to fake the 3d effect, but experience is leaps and bounds better with proper support.

For a fairly niché game like CCD i also think it would make a lot financial sense. Even though the Rift is only available as an Devkit so far, the kickstarter backers alone number ~10k, and they are all desperate for games to try out on the rift (most of them are in fact not developers at all :) Of course, the sooner the better as games/demos to try are popping up at an impressive rate.

Finally, implementing the dual-viewpoints should also make it easy to support other types of 3d natively, which i guess would allow support of the 3d monitors out there etc.

And no, i don't work for Oculus, i was just really impressed by the Rift :)
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Re: Oculus Rift support? 24 Jun 2013 13:00 #11085

  • Kivlov
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Hello,

When I heard about this last time - this device was not released yet. Something changed?

We will think about add the support of it.
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Re: Oculus Rift support? 24 Jun 2013 19:05 #11089

  • ziphnor
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Hi Kivlov,

The development kit version (as sold in the kickstarter) has been shipping for a while now. I think most backers have gotten their Rift by now.

You can order one at (expected delivery is currently August):
www.oculusvr.com/pre-order/

They are also on Ebay, but being sold for twice the price (since they cannot deliver them fast enough, even though its just a devkit :)

If you register on their website (free), you can download their SDK and try to integrate it with CCD.
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Re: Oculus Rift support? 14 Jul 2013 04:43 #12168

  • ziphnor
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Euro Truck Simulator 2 has announced Oculus Rift support btw ( slightly old news, but i only found it today):

www.pcgamer.com/2013/05/09/euro-truck-simulator-2-gets-even-more-gritty-n-real-with-the-oculus-rift/
oculusrift-blog.com/oculus-drifting-euro-truck-simulator-2/1171/
blog.scssoft.com/2013/05/ets-2-oculus-rift.html

I really hope to see it added to City Car Driving as well.
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Re: Oculus Rift support? 11 Sep 2013 23:18 #15159

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As a follow-up, just wanted to mentioned that i received my Oculus Rift DK a little while ago. It really does provide an excellent feeling of being there in games and demoes that support it natively.

I have tried using the Vireio and Tridef drivers (similar to iz3d drivers) to get CCD to work with the Rift without much luck. What CCD really needs is native support for the rift. I would happily buy a new copy just to get rift support.

Besides Euro Truck simulator 2 promising support in the near future, iRacing already has native support.
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Re: Oculus Rift support? 26 Oct 2013 17:54 #17215

  • ziphnor
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Just wondering if there was any change in status on this? SCS has just released a beta on steam for European Truck Simulator 2 that supports the rift, and got quite a lot of attention because of it (meaning extra sales :). I would really like to see CCD follow suit, there are a significant crowd of people willing to buy things just because it has Rift support.
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Re: Oculus Rift support? 28 Oct 2013 13:40 #17444

  • Kivlov
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ziphnor wrote:
Just wondering if there was any change in status on this? SCS has just released a beta on steam for European Truck Simulator 2 that supports the rift, and got quite a lot of attention because of it (meaning extra sales :). I would really like to see CCD follow suit, there are a significant crowd of people willing to buy things just because it has Rift support.
Unfortunately, our Customs blocked our shipment with this device. So we have to wait until this device will be finally released and sold officially.
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Re: Oculus Rift support? 13 Apr 2014 06:54 #26434

Now is a good time to reconsider Oculus Rift support - version 2 of Oculus Rift devkit was released recently and it is now very close to the final thing.

See www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/

Oculus Rift really is a game changer, no wonder Facebook acquired it.
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Re: Oculus Rift support? 14 Apr 2014 13:24 #26601

  • Kivlov
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fondarew wrote:
Now is a good time to reconsider Oculus Rift support - version 2 of Oculus Rift devkit was released recently and it is now very close to the final thing.

See www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/

Oculus Rift really is a game changer, no wonder Facebook acquired it.

There were another topic about Oculus, where I've written that we've ordered DK2.
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