roland wrote:
chrisgame wrote:
Hotwired05 wrote:
What I mean is the game only supports 900 degree rotation and nothing else. If you hook up a 180 degree wheel It will still think you're using a 900 degree wheel which makes driving a pain since it "squeezes" 900 degree of rotation into only 180 degrees and the steering becomes 5 times more sensitive. Settings in Windows won't help you much there.
I knew that. To fix it, the game should act differently according to which wheel is being used. I am a software developer I know how to do this and it's not hard to do.
So you suggest to make maximum steering angle smaller for 180 deg wheels than for 900 deg wheels?
Wouldn't it restrict drivers too much?
Maybe one with 180 deg wheel should try and tune input linearity and deadzone parameters provided in the game options, so there would be less sensivity around the neutral position, but full turning angle would be still preserved.
Well, most of the time there are only two choices, 900 or 180 degrees..SO
If controller is 900=900
ratio is 1:1 meaning for every 1 degree you turn the controller, the wheel in game steer exactly 1 degree.
if controller is 180=900
ratio is 1:5 so for every degree you turn the controller, the wheel in game turns 5 degrees and no sensitivity tuning in the world will help you fix that...
theoretically, all that need to be done is add support for the 180 degree wheel (or a selection between 900 and 180) and have the game divide the range of steering by 5 when using 180 degree controller.