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"City Car Driving" general discussion forum for English users

TOPIC: Oculus Rift support PLEASE!

Re: Oculus Rift support PLEASE! 12 Feb 2014 00:55 #23116

  • Nemolus88
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Hi,

i have a oculus rift dk. I tried to run City Car Driving with the TriDef-Driver. It worked, but the headtracking wasn´t good. I also have a TrackIR, maybe I should use it for the headtracking and the oculus rift for 3D. I have done this in the game "Omnibussimulator 2" before with great results. Here is a sample:
.

City Car Driving with native oculus rift support would be fantastic.

Greets Nemolus! :woohoo:
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Re: Oculus Rift support PLEASE! 22 Feb 2014 19:36 #23698

  • ziphnor
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Kivlov wrote:
It seems I had outdated information. Our Oculus Rift hass arrived! And we've made some tests with it already. The image quality is rather bad on it. We're disappointed...

Thats very exciting news (not the disappointed part). The resolution is pretty bad, but the consumer edition will be much better in that regard. Good anti-aliasing is very important in the rift DK as it is now.

I must say no one i have ever shown the Rift to have been disappointed, but with all the hype expectations can become quite high. Just yesterday i showed it to a friend of mine. He was very impressed with Live For Speed (which also have native support now) in combination with the G27. In fact, when he was having trouble starting the car, he reached down to check the handbrake, only to realize that of course there was no handbrake :) Only the rift can supply that kind of immersion.
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Re: Oculus Rift support PLEASE! 24 Feb 2014 15:57 #23826

Well we have a Rift and again, no one here who has tried it has been the least bit disappointed!

Yes the 720p resolution does show, as does the mesh screen door effect, but we still drive Euro Truck simulator 2 on it quite successfully, and that has similar graphics to CCD. Reading small print and GPS maps is a problem, but once you know your way around the site you are fine and developers are just making in game adjustments to make things clearer.

As everybody knows the retail version will be 1080p high def at the very least and at some point 4K, so please write the code now and then sell us the upgrade and wait for the users to worry about the quality. Happy to pay for it, just get it out there. Load it up as a demo if you want, it will get a lot of notice as the Rift community is now gaining pace as new demos are being released weekly. Anyone not part of this, really is missing out.
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Re: Oculus Rift support PLEASE! 28 Feb 2014 16:00 #23963

  • riccardo
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Charles wrote:
Well we have a Rift and again, no one here who has tried it has been the least bit disappointed!
please write the code now and then sell us the upgrade and wait for the users to worry about the quality. Happy to pay for it, just get it out there.

Well,
what else to say, they are words of wisdom

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Re: Oculus Rift support PLEASE! 05 Apr 2014 22:03 #25626

  • ziphnor
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Regarding the poor resolution, just wanted to point out that pre-orders for DK2 have been open for a while. It has 1080p and a generally better screen as well as positional tracking so that it can track you leaning forward/backwards/sideways.

Any chance of a beta version with Rift support?
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Re: Oculus Rift support PLEASE! 07 Apr 2014 15:47 #25786

  • Kivlov
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By the way, we've ordered the DK2.
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Re: Oculus Rift support PLEASE! 11 Apr 2014 13:54 #26271

Kivlov wrote:
By the way, we've ordered the DK2.

Fantastic news! From the same moment you publish a native Oculus Rift implementation I will buy two copies of your game. And a Logitech G27, of course :lol:

And yes DK1 has a very bad resolution, but it doesn't matter. Please, make your Oculus implementation for all versions, include DK1.
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Re: Oculus Rift support PLEASE! 12 Apr 2014 00:48 #26294

  • tim-lr
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Personally I'm not a fan of the Oculus Rift. I tried one a few months back, it felt quite heavy, also with longer usage times I think it might make people feel dizzy. Having screens right up against your eyes probably isn't the best thing either.

I understand why people like them, but I think the technology needs to improve before I buy something similar.
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Re: Oculus Rift support PLEASE! 12 Apr 2014 02:27 #26305

tim-lr wrote:
Personally I'm not a fan of the Oculus Rift. I tried one a few months back, it felt quite heavy, also with longer usage times I think it might make people feel dizzy. Having screens right up against your eyes probably isn't the best thing either.

I understand why people like them, but I think the technology needs to improve before I buy something similar.


I'd rather have trackIR ;)
That thing got a hemi?
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Re: Oculus Rift support PLEASE! 12 Apr 2014 03:51 #26321

  • David02
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ChrisTheIncredibleHD wrote:
tim-lr wrote:
Personally I'm not a fan of the Oculus Rift. I tried one a few months back, it felt quite heavy, also with longer usage times I think it might make people feel dizzy. Having screens right up against your eyes probably isn't the best thing either.

I understand why people like them, but I think the technology needs to improve before I buy something similar.


I'd rather have trackIR ;)
Same, I don't like the rift very much.
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