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"City Car Driving" general discussion forum for English users

Poll: Did you like our car simulator?

Yes, but there're some sh 137 37.2%
Yes, very much! 221 60.1%
No, I did't like it at all. 10 2.7%
Total number of voters: 368 ( ezfx, X30nPlayerOne, BOKUdayo, Warpflight, Peter Msukwa ) See more
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TOPIC: Feedback / Notes & Suggestions

Feedback / Notes & Suggestions 04 Jan 2019 23:26 #111490

  • Niklas12
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My monitor is a 60Hz monitor ;)
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Feedback / Notes & Suggestions 12 Jan 2019 09:26 #111524

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Surely tiresmoke is possible now.

We have dirt and water, surely tiresmoke isn't too far away.

For example, we can do burnouts in the dirt.
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Last Edit: 12 Jan 2019 09:27 by THETJVIDCHANNEL.
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Feedback / Notes & Suggestions 17 Jan 2019 22:36 #111597

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We should have a fuel usage meter that has average and current usage.
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Feedback / Notes & Suggestions 21 Jan 2019 22:32 #111641

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Water splashes should be improved by intensifying the rain texture on the windscreen when following behind a vehicle, or if driving through a puddle while it isn't raining. Another thought is, mud! If it's raining or is finished raining, and you drive down a dirt road, why not have some mud get on the car, it's tyres and even the windcreen? Windscreen washers would be pretty cool as well, press and hold Shift+(wiper button) to activate the windscree washers/sprayers to clear any dirt of ice off the window so that your view may be unobstructed once again.

The last suggestion I have, is a bit of a complicated one, but would really bring a whole new perspective on the game itself. The ability to get out of the car and walk around. With that, door chimes, seatbelt chimes, and security chimes can be implemented (to lock the car while you're away from it ;) ) though limits should be put in place so that the user cannot access non-playable characters cars (traffic cars, ect).
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Warning: Spoiler! [ Click to expand ]


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Feedback / Notes & Suggestions 21 Jan 2019 22:37 #111642

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Davis wrote:
The last suggestion I have, is a bit of a complicated one, but would really bring a whole new perspective on the game itself. The ability to get out of the car and walk around.
That would seem to defeat the purpose of this driving simulator.
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You're my favorite.
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Feedback / Notes & Suggestions 22 Feb 2019 21:30 #111822

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A Framelimiter in this program would be quite useful! It should be custom as well, to where you can set it to any value (example: 25, 30, 50, 60, ect.) I find it a tiny bit wasteful of recourses to have the game running at 110FPS+ but the 60Hz display shows a max of 60FPS. (Plus, without a limiter the fluctuations in FPS are more noticeable, and the machine works harder to give more FPS than what's needed)
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Last Edit: 22 Feb 2019 21:32 by Davis.
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Feedback / Notes & Suggestions 24 Feb 2019 11:24 #111834

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Could you please add the possibility to change steering angle for each wheel?
I would like the back wheels to rotate in a different direction to the fronts, but the steering angle should be much less. If I reduce the overall steering angle, then the front wheels arent steering enough.
I want to replicate 4-wheel steering/BMW Integral Active Steering.
This is all I could do.
Warning: Spoiler! [ Click to expand ]
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Feedback / Notes & Suggestions 26 Feb 2019 17:49 #111841

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We should have a spring.
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Feedback / Notes & Suggestions 03 May 2019 17:34 #112237

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The new city really needs left hand traffic, Waited a while for it now.
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Feedback / Notes & Suggestions 05 May 2019 20:53 #112251

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Since the implementation of trailers,a caravan/camper trailer should be added in the future. For them road trips to a camp site and such
PC Specs:
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Cool site with Game BGM's! -> downloads.khinsider.com/?u=1474915

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