Welcome, Guest
Username: Password: Remember me
"City Car Driving" general discussion forum for English users

Poll: Did you like our car simulator?

Yes, but there're some sh 144 37.8%
Yes, very much! 227 59.6%
No, I did't like it at all. 10 2.6%
Total number of voters: 381 ( nguyenthanhliemfc, geckofrog, Andrew8604, bobj555, pater_fortunatos ) See more
Only registered users can participate to this poll

TOPIC: Feedback / Notes & Suggestions

Feedback / Notes & Suggestions 28 May 2020 21:13 #114413

I really like the game but I wish there was a way when driving automatic transmission to change to manual shift like in a real automatic transmission. Like in euro truck simulator where we press a button and it changes to manual shift or back to automatic.
None the less I really enjoy the game. :)
The administrator has disabled public write access.

Feedback / Notes & Suggestions 29 May 2020 14:05 #114414

I love this game every since I got it, But there are many things that can be added to this game such as:

1. Navigation system on infotainment screen.
2. Manual Shifting of automatic Gearboxes.
3. Cruise control.
4. Day Time running light system built in.
5. Reverse Camera and parking sensors built it.
6. Map tools released to mod makers.
7. More roads...
8. Possibility of car switching mid game.
9. Dynamic weather and lightning system + more vibrant less cartoonish looking graphics.
10. Rollable windows and sunroof.
11. Wipe able snow on winter.
12. Better offroad physics.
13. In game audio player for your own custom music. this can be also be merged with No .1 for the name of the track and add more realism. Like GTA 5.
14. Auto-hold system.
15. Native Ambient lightning support for cars.
16. Sport and eco mode for cars.
17. Support for digital speedometer.
18. Support for convertible vehicles.
19. Hands on steering wheel support.
20. flashing your high beams and horn, does actually do something.
21. Working Heads up display.

Now I know these maybe too much to ask for, But keep in mind the best driving simulator on iOS does most of the aforementioned stuff. Why not on PC??
The administrator has disabled public write access.

Feedback / Notes & Suggestions 06 Jun 2020 17:44 #114454

  • BOKUdayo
  • BOKUdayo's Avatar
  • OFFLINE
  • Novice
  • Posts: 26
  • Thank you received: 2
Kivlov wrote:
BOKUdayo wrote:
In Steam, developers can upload older versions of the game files. I think it's a good idea to use that feature.
As you may know, in the default settings the game is always updated to the latest version even if there are older versions. Hence most of the users can enjoy the latest version, and at the same time the modders can play downgraded versions at their own risk.
Why? I just cannot understand this strange wish of clinging to the past at all. As I said - there's no way back. So, what exactly will this give you? To delay the inevitable? I even can understand users which want to use some mods which are not updated yet, but - what does it give for mod makers? It's a double wierd suggestion...

It gives mod makers more time to investigate and understand the specification of the new versions. On top of that, the mod makers will be able to analyze the problems on their mods regarding the updates by directly comparing the different versions (debugging is much easier when you have working examples!).

Enabling version switch also helps compatibility issues. If we can roll back to the older version, we don't have to wait for the next fix to be able to play again. I think it's beneficial for the developers as the players become less likely to be frustrated and rush to the bug reports at every updates.
Last Edit: 06 Jun 2020 17:47 by BOKUdayo.
The administrator has disabled public write access.

Feedback / Notes & Suggestions 14 Jun 2020 05:13 #114485

Very useful game.
But the role of yellow light is blatantly ignored. In real life drivers are allowed to go on, if the speed is too high and there is no space for braking.
So the time for yellow light should be increased when yellow is shown after green.

Second issue. After an accident or whatever, the exam stops with a blurry screen. And I remember this is a new added change. Half a year ago, the screen was clear and I could rotate view and check the distance to next car or pedestrian. What's the point hiding such details?
Last Edit: 14 Jun 2020 05:25 by pater_fortunatos.
The administrator has disabled public write access.

Feedback / Notes & Suggestions 14 Jun 2020 22:24 #114487

One of my biggest wishes for the game would be for a UK road system and map to be added. I know a lot of people that use the game to learn basics for driving especially in quarantine and it would be really helpful for them to have UK road system and rules.
The administrator has disabled public write access.

Feedback / Notes & Suggestions 15 Jun 2020 08:31 #114488

  • Kivlov
  • Kivlov's Avatar
  • OFFLINE
  • Developer
  • Posts: 262
  • Thank you received: 32
pater_fortunatos wrote:
Very useful game.
But the role of yellow light is blatantly ignored. In real life drivers are allowed to go on, if the speed is too high and there is no space for braking.
So the time for yellow light should be increased when yellow is shown after green.

Second issue. After an accident or whatever, the exam stops with a blurry screen. And I remember this is a new added change. Half a year ago, the screen was clear and I could rotate view and check the distance to next car or pedestrian. What's the point hiding such details?
You still can see the details on the record.
The administrator has disabled public write access.

Feedback / Notes & Suggestions 20 Jun 2020 05:10 #114502

  • GSHAPIROY
  • GSHAPIROY's Avatar
  • OFFLINE
  • Guru
  • City Car Driving Mod Maker
  • Posts: 3671
  • Thank you received: 399
I am not aware of the rules regarding blacked out/flashing yellow traffic lights in all countries, so I will speak only regarding the USA driving mode.
The AI does not stop at blacked out lights. In the USA, blacked out lights=all way stop.
There are some intersections at which flashing yellow lights occur in all directions. There should NEVER be this situation. If one direction has flashing yellow, perpendicular directions must have a flashing red (equivalent of stop sign) because drivers are not supposed to stop at flashing yellow lights. The drivers with the flashing red would yield the right of way to the drivers with the flashing yellow.
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

David02 wrote:
You're my favorite.
The administrator has disabled public write access.

Feedback / Notes & Suggestions 26 Jun 2020 02:02 #114520

There are many problems with the street layout and signage in the current cities in "American" mode. Intersections with ambiguous rules. Lack of signage and street markings as to what can be done and who has right of way. Far too many traffic circles for an American simulator. Road layout that doesn't make good sense. Such as on the multi-lane highway, the right lane will suddenly come to an abrupt end with a concrete barricade, with no warning signs. Such a layout would kill people. It would never be designed that way in the US. All in all, real US roadways are very clearly marked and very well planned out. Rather than try to fix this map, let's make a dedicated US map.

AI vehicles don't drive consistent speeds. They seem to slow down dramatically for unapparent reasons. I have experienced several where I approach slowly from behind and they slow down in front of me for no reason. I then pass them in the left lane and they then speed up dramatically, as if they are doing it purposely to agitate me. But other than this AI is pretty good. And, sometimes they make sudden erratic turns as if they are going to change direction, especially turning around corners.

Is there a .pdf "street map" of the current cities? I can't zoom the built-in map out far enough to see the whole map at once. Also need an option to either indicate North or lock the map orientation at North to the top.

Is it possible to drive from New City to Old City, or are they two separate maps?
Last Edit: 26 Jun 2020 02:06 by Andrew8604. Reason: clarify a point
The administrator has disabled public write access.

Feedback / Notes & Suggestions 26 Jun 2020 08:12 #114521

  • Kivlov
  • Kivlov's Avatar
  • OFFLINE
  • Developer
  • Posts: 262
  • Thank you received: 32
Andrew8604 wrote:
Is there a .pdf "street map" of the current cities? I can't zoom the built-in map out far enough to see the whole map at once. Also need an option to either indicate North or lock the map orientation at North to the top.

Is it possible to drive from New City to Old City, or are they two separate maps?

Hello. There're no official .pdf maps, but you can google for some fan-made ones.
Currently it's impossible to drive from New City to Old City, but we plan to connect the cities in future.

Thank you for your feedback. It's very useful.
Last Edit: 26 Jun 2020 08:13 by Kivlov.
The administrator has disabled public write access.
The following user(s) said Thank You: KOZAN

Feedback / Notes & Suggestions 27 Jun 2020 12:19 #114525

  • KOZAN
  • KOZAN's Avatar
  • OFFLINE
  • Advanced user
  • Posts: 157
  • Thank you received: 11
Kivlov wrote:
Andrew8604 wrote:
Is there a .pdf "street map" of the current cities? I can't zoom the built-in map out far enough to see the whole map at once. Also need an option to either indicate North or lock the map orientation at North to the top.

Is it possible to drive from New City to Old City, or are they two separate maps?

Hello. There're no official .pdf maps, but you can google for some fan-made ones.
Currently it's impossible to drive from New City to Old City, but we plan to connect the cities in future.

Thank you for your feedback. It's very useful.


Very nice information from you.
The administrator has disabled public write access.
Time to create page: 0.984 seconds