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TOPIC: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV)

Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 25 Dec 2012 17:23 #5839

  • Kivlov
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simulationdude wrote:
9. Better customer service
10. A "Nicer" Moderator
9. What do you have against our current customer service?
10. And what's the problem with our current moderator? I think he works quite well.
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 27 Dec 2012 06:29 #5908

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simulationdude wrote:
3. The normal average of games have 30-150 cars

The "normal" game isn't a simulator, requiring advanced physics and heaps of testing to determine important factors of its feel and way of driving. Games aren't "normally" made by such a small and awesome team like this game has.
simulationdude wrote:
4. More mods will be made quicker and you can use cars from Test drive unlimited 2...MCLA...Driver San francisco...ETC) A "Real" modifyer can not the difference hehe
You want to use cars from other games? Other, big games license car names, the models are also copy-righted.
simulationdude wrote:
5. Have you ever downloaded a mod? Show me how you do it... I am a modifyer and moding is hard only in City Car Driving. If the game did have a game launcher it mods would look like this...No codes...Just download For example a 2013 Lexus GS f--- CityCarDriving.LexGsF13.pack...All you have to do is download and then install!

Wait, you mean you use mods? Building around a modding community is a choise the devs make. If I were in the dev team, I'd recommend not "officially" supporting mods. The quality that comes from the modding community is variable, at best, and horrible at worst. It will make a bad name for the game if people feel the developers endorse it. Again, this is a city car driving simulator. The physics and setup of the cars is advanced, and is likely getting more advanced with future updates. Without full access to everything the developers do, and think, modders will have a hard time making quality on par with what the devs make. There are abundant 3d-models for cars out there, but the thing that makes this game special is that the physics BEHIND the car are simulation worthy. Don't confuse this game with a Need For Speed game.


simulationdude wrote:
6. I get tired of driving and my other games are on my desktop so i have to switch HDMI cords which may take a while.
Don't confuse the dev team with personal servants. If you want to play something else, don't demand that the game should be something else.
simulationdude wrote:
7. That is a opinion, Where i live the rules are much different. For starters you don't have to use signal at junctions, And so i can get past most of the missions except for the last three. I'M not Russian.

What? You mean you're American and you can drive right on red? Sure, it would be fantastic if the game supported different locale settings.
simulationdude wrote:
9&10 The customer service and moderators take for ever to install.
What?
simulationdude wrote:
11. I agree i don't like end-end roads it needs to go straight for some time. Only one road in-game does this.

Sure, I'd like some more motorway. Should be doable for the team to make a huge motorway loop that loops outside of the current world.
simulationdude wrote:
12. It is quite difficult if you are playing with a keyboard, it could be toggle on and off maybe?
Why? Even if you do these violations, it doesn't impede you from continue driving. This game isn't really made for playing with keyboards, though. Ever tried driving an F1 car with keyboard in rFactor? It simply doesn't work.
simulationdude wrote:
21. Mods are very hard to download to most people.

Ask the modding community to fix this. It's their job, not the dev team.
simulationdude wrote:
29. It could be a toggle on and toggle off setting. I know America, Japan, Alaska, India, and probally Swaziland have the bus thing.
But why? It'll only make queues more likely, and it'll be more boring to drive.
simulationdude wrote:
32&33 I get distracted my those lights so it is necessary and It doesn't take any time at all. Its just lights on several buildings...EASY
It's a design job as much as a programming job. You have to make lights fit to all buildings that should have them (you can't just "throw them on there") - you have to program a light logic, and you're doing huge amounts of works for something that's relevant for 5% of the year. Waste of programming. I'd rather have a long stretch of high-way.
simulationdude wrote:
36. I'm really focused on activities there is only one. The fragile package one.
More content is always nice.
simulationdude wrote:
37&38 Player cars will at some point run out of gas and need a refill and Player cars will go to the gas station as well.
Sure, it'd be easy to put in, but if you want to not just drive up to the gas station and see that the gas-needle slowly rises, you'd need the "get out of car"-feature first, and frankly, it's a rather tacked on feature that isn't really necessary. A tank of gas lasts for hours on end, so I don't get it's necessity.
simulationdude wrote:
39&40 Trains go on the train tracks in real life and it holds a little bit of traffic. PS: Thats what Train tracks are for.

Sure, it would pretty much just be a new intersection where the trains sometimes pass. It's a rather small addition, but it's an equally useless one, so I can't say I'm sad there aren't trains in the game.simulationdude wrote:
41. Cars usually do not use turn signals in America.

They should.
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 29 Dec 2012 02:20 #5972

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Listen Gorm, the is a suggestion forum of my own. That was a suggestion, and its a small suggestion, its hard to compete with you lol
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 29 Dec 2012 02:25 #5973

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In reply to KivLov,

Scratch off #9

Your moderator called me a "Lier" and from what i see that wasn't the response i had in mind to hear from the moderator. He didn't have to post anything at all. Here is the link to the moderator calling me a "Lier" instead of simply not saying anything at all.

Warning: Spoiler! [ Click to expand ]
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 29 Dec 2012 02:44 #5975

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In reply to Articate,

3. Not "Normal game" but Normal Average" and that is including simulators smarty

4. The still are more realestic (Not understanding your reply)

5. City Car Driving Developers don't make mods. Only some game developers make mods. If you were a developer and made in unofficial here is what would happen, #1. you will loose money, #2. Forward ltd won't allow you to publish the game (most likely) #3. You will get lots of complaints #4 the game will be unpopular (more unpopular then it is right now)

6. I really don't know how i ended up typing that.

7. yes that does sound quite great and a bit easy to develop

9&10 I still don't know how i ended up typing that, scratch off #9

11. a bigger world will do also

12. My traffic rules are different. Maybe you could choose what county rules to drive by?

21. It actually is the Developer team problem. And the moderator said we are not a community. The developers can set up new ways to download mods like Electronic arts inc. did.

29. It happens in real life though

32&33 sorry to compare games but it took Home tycoon 1 day to complete that. Smallworlds(virtual life simulator) made the lights in a week and gave the lights toggle on and off settings.

36. More activities sounds great.

37&38 No its not. You don't see the gas meter go up when you are in a car. 18 wheeler simulators you just keep pushing the space bar and you have to remember how many gallons of gas your car holds. The gas pump shows how many gallons of gas you put in your vehicle.

39&40 there aren't many tracks the developers have to cover.

41. Well they don't sometimes you may forget, perhaps texting and driving or getting distracted.
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 31 Dec 2012 20:32 #6089

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simulationdude wrote:
3. Not "Normal game" but Normal Average" and that is including simulators smarty

Smarty? Simulators generally have less of everything, because everything requires more work to be put in game. Even Microsoft's Flight Simulator only has 2 choppers and like 20 planes. And that's multi million development.
simulationdude wrote:
4. The still are more realestic (Not understanding your reply)

You can't use cars from other games. You could use the way the car looks - but that would be copyright infringement and breaking tons of laws. Plus, you need a licensing deal to put an actual car brand into your game. Even if you did use the way the cars looked, you'd still have to make the entire physics behind the car, and that's what might take more time.
simulationdude wrote:
5. City Car Driving Developers don't make mods. Only some game developers make mods. If you were a developer and made in unofficial here is what would happen, #1. you will loose money, #2. Forward ltd won't allow you to publish the game (most likely) #3. You will get lots of complaints #4 the game will be unpopular (more unpopular then it is right now)

If the development team modifies the game, it's not a "mod", it's a patch. A mod is a modification of the game as it is. The point is still that it's the modding-community's responsibility of making mods easy to install, not the dev team.
simulationdude wrote:
7. yes that does sound quite great and a bit easy to develop

It's not really easy. You'd have to make different signs, different signal logic, different AI, different layout to accommodate for the way things are different places. Sure, it's not the biggest thing it the world, but it's by no means easy.
simulationdude wrote:
11. a bigger world will do also

I'd definitely love a bigger world.
simulationdude wrote:
21. It actually is the Developer team problem. And the moderator said we are not a community. The developers can set up new ways to download mods like Electronic arts inc. did.

In what game? I already argued the pros and cons of officially supporting modding
simulationdude wrote:
29. It happens in real life though

Sure. Add it to the locale-setting wish.
simulationdude wrote:
32&33 sorry to compare games but it took Home tycoon 1 day to complete that. Smallworlds(virtual life simulator) made the lights in a week and gave the lights toggle on and off settings.

Their game sounds more set up to support things like this. It probably didn't take one day, and even if it did, it sounds like 1 day of a much bigger dev team. We should have bigger concerns way before this one.

simulationdude wrote:
37&38 No its not. You don't see the gas meter go up when you are in a car. 18 wheeler simulators you just keep pushing the space bar and you have to remember how many gallons of gas your car holds. The gas pump shows how many gallons of gas you put in your vehicle.

Sure! I'm all for it. They already have a gas-consumption logic in game (in that career mission) - so it should be easy to implement at least the gas tank aspect of it.
simulationdude wrote:
39&40 there aren't many tracks the developers have to cover.

True. But the main thing I'm hoping that you understand, is that this game is made by a very small team, and then any addition turns big. We should then focus on the main things, before we go off on small things like Christmas lights and such.
simulationdude wrote:
41. Well they don't sometimes you may forget, perhaps texting and driving or getting distracted.

Sure. I can support this.
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 20 Jan 2013 09:29 #6636

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Hello,

City Car Driving has gone down hill when it released 1.2.5. 1.2.5 is O.K but it requires Crysis 2 graphics to play, and driving around with your sirens on and stopping at red lights really isn't helping. But hey, they still have 1.2.4 download for people like me:)

Now to the basics:

3. City Car Driving has 3 cars, 1 hatchback, 1 mini bus, 1 light commercial truck, 0 Suv's, 0 trucks. and from what I've heard City Car Driving says they are multi million development, City car driving motto use to be over 100,000 copies sold, join thousands of happy customers so lets do math= 100,000 of 28= at least 2,800,000 USD.

4. Not all games have copyrights prohibited, such as movie wise,some are, some aren't. Developers of games allow hidden information in gaming files for modders to use. You do need a licensing deal to view hidden information but if you were to take the cars 3d pixels and match them with real car designs and use graphic software to fit it correctly in the game and so you don't need a licensing deal that way.

5. No, for an example, Sims 3 modified there game with a new vehicle called sims3toyotaprius.pack, and all you have to do is download. The patch doesn't change. It is the developers job because the developers control hidden files that are prohibited to everyone else. So i blame Multisoft and not "Kivlov."

7. Or you could just #1 delete the rules for certain companies and just revert speeds and use AI data stored into the vehicle pixels to control "Free right intersections" like a traffic light or a stop sign.

11. Bigger the Better

21. Sims 2&3 of course. Here is a website that shows you different installing methods and the general modding format and the car graphics and such, Freshprincecreations.com

29. That sounds quite nice

32&33. Lol, Home tycoon is a free game from sony on Playstation home for your PS3, and Smallworlds, i've got nothing.

37&38. City car driving has green trucks, bright green trucks that hurt my eyes will be #42,

39&40. I didn't know the team was very small, that explains alot, its not like they try to hire supporters or anything though.

41. I like to talk and drive on the phone while i play the game so in real life i can handle phone calls that may be important coming through the telephone line, telephone line lol
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 07 May 2013 07:36 #8932

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Straight up stop wining the Developers will improve the game as It goes along yes can be boring at times then you plug ya tunes in and cruise with loads of different mods and cars love playing it good chill game and helps with driving if you use a steering wheel setup with a gear stick not flappy paddles but otherwise its a good Sim and it can only get better so be calm and WAIT!!!!!
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 29 May 2013 06:14 #9684

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I just found at this was was a indy game. I thought it owned euro truck sim. I could understand the problems.

that's like
Electronic arts Vs. a Indy game- City car driving

Minecraft another indy game is expensive just like city car driving.
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Re: 41 things CCD needs( PLEASE TAKE A LOOK KIVLOV) 10 Jun 2013 03:55 #10521

Road rages!
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