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TOPIC: How to upgrade mod version

How to upgrade mod version 05 Jan 2018 21:17 #107089

  • gonastra
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Hi, i want to convert or upgrade a 1.5 mod to 1.5.5, could somebody let me know how and if it's possible please?
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How to upgrade mod version 05 Jan 2018 22:41 #107090

  • Niklas12
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1.5 mods work with 1.5.5

Cars I drive:
2019 Mercedes-Benz CLS350 Shooting Brake
2019 Ford Galaxy 2.0 Bi-Turbo
2017 Renault Scenic Bosè 1.6 EDC 160
2017 Peugeot 5008 GT BlueHDi 180
2017 BMW 420i Gran Coupè

My Instagram: xnikxlasx
Last Edit: 05 Jan 2018 22:41 by Niklas12.
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How to upgrade mod version 05 Jan 2018 22:51 #107091

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Hi Niklas12, i'm trying to use a yamaha 900 mod maded for 1.5.4 in 1.5.5 and i can't...
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How to upgrade mod version 05 Jan 2018 23:44 #107092

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Can you please explain this more detailed?

Thank you

Cars I drive:
2019 Mercedes-Benz CLS350 Shooting Brake
2019 Ford Galaxy 2.0 Bi-Turbo
2017 Renault Scenic Bosè 1.6 EDC 160
2017 Peugeot 5008 GT BlueHDi 180
2017 BMW 420i Gran Coupè

My Instagram: xnikxlasx
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How to upgrade mod version 06 Jan 2018 01:45 #107094

  • gonastra
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Yes, sorry.

I'm using the 1.5.5 steam version. I tried to use yamaha 900 1.5.3 and 1.5.4 without success. I think all the instalation is correct (copying files and adding some text to player_car.xml file) but the mod doesn't load and the CCD go to desktop...
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How to upgrade mod version 06 Jan 2018 01:49 #107095

  • THETJVIDCHANNEL
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Copy your player_cars.xml file into a code box as a reply.
Contact me in a PM if you have any concerns about users or the forum.

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Last Edit: 06 Jan 2018 01:49 by THETJVIDCHANNEL.
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How to upgrade mod version 06 Jan 2018 16:16 #107102

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<?xml version="1.0" encoding="UTF-8" ?>

<Cars>

<!--
How to add a new car.


I. Adding a new car to menu


just like the commentary which you are currently reading. An example of such a section is situated below in paragraph III.

Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.

'MT' attribute - this attribute defines if this car could be driven with a manual transmission.
Values: 'true' - manual transmission is enabled, 'false' - manual transmission is disabled.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\3di_home\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\3di_home\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>

-->



<!--
Добавление новой машины.


данный комментарий. Пример секции для новой машины приведен ниже.
Значения параметров:

Атрибут Name - задаёт идентификатор машины. Все графические и настроечные файлы
машины расположены в папках с этим именем. Например, для идентификатора Car01 это будут

data\gui\Common\layouts\cars\Car01\
data\gui\3di_home\imagesets\cars\Car01\
data\gamedata\cars\Car01\
data\physics\cars\Car01\
export\anims\cars\Car01\
export\gfxlib\cars\Car01\
export\meshes\cars\Car01\
export\texturesdds\cars\Car01\

Все идентификаторы должны быть уникальны.

Атрибут ABS - задаёт наличие/отсутствие антипробуксовочной системы.
Значения: true - система присутствует, false - система отсутствует.

Атрибут AT - задаёт наличие/отсутствие АКПП.
Значения: true - АКПП присутствует, false - АКПП отсутствует.

Атрибут MT - задаёт наличие/отсутствие МКПП.
Значения: true - МКПП присутствует, false - МКПП отсутствует.

Поле DisplayName - задаёт название автомобиля.

Поле Description - задаёт описание автомобиля (ТТХ и т.п.).

Все параметры являются обязательными.

Автомобили, описанные в данном файле, добавляются в меню с картинкой по умолчанию.
Чтобы задать свою собственную картинку, нужно поместить необходимые файлы в папку:
data\gui\3di_home\imagesets\cars\<Идентификатор машины>\
Примеры можно увидеть там же, например в папке:
data\gui\3di_home\imagesets\cars\Car01\


Пример описания новой машины:

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000
Тип привода: задний
Тип коробки передач и кол-во передач: МКПП, 6
Мощность двигателя, л.с.: 5000
Рабочий объём двигателя, куб.см.: 3000
Макс. скорость, км/ч: 1000
</Description>
</Car>


ВАЖНО:
Данный файл должен быть сохранён в кодировке UTF-8.
-->




<!-- ADD NEW CARS BELOW THIS LINE -->


<Car Name="fcr900" ABS="false" AT="false" >
<DisplayName>FCR-900</DisplayName>
<Description>
FCR-900
Drive type: rear
Type of gearbox and number of gears: mechanic - 5
Maximum power: 150 HP on 7000 RPM
Ìàêñèìàëüíûå îáîðîòû: 10600 îá/ìèí (Unable to translate sorry about that)
Ðàáî÷èé îáú¸ì äâèãàòåëÿ: 929 êóá.ñì. (Unable to translate sorry about that)
Maximum speed: 375 km/h
0-100 km/h: 2,0 sec
</Description>
</Car>

</Cars>
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How to upgrade mod version 06 Jan 2018 19:26 #107103

  • Niklas12
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If CCD crashes, it probably isn't your player car file (likely). Try to re-install the mod ;)

Cars I drive:
2019 Mercedes-Benz CLS350 Shooting Brake
2019 Ford Galaxy 2.0 Bi-Turbo
2017 Renault Scenic Bosè 1.6 EDC 160
2017 Peugeot 5008 GT BlueHDi 180
2017 BMW 420i Gran Coupè

My Instagram: xnikxlasx
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How to upgrade mod version 06 Jan 2018 20:44 #107106

  • gonastra
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I tried without success... i have no luck with that bike!

Now i'm testing other mods and works OK
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How to upgrade mod version 06 Jan 2018 23:50 #107110

  • THETJVIDCHANNEL
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Go to data/config/user_cars/ in your game files.

Install this file. See if it works.
Contact me in a PM if you have any concerns about users or the forum.

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Location: Melbourne, Australia (GMT +10:00)
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