Hello, I've been playing CCD for a long time, and I've always noticed such strangeness with traffic (especially noticeable with modded traffic). When you are far away from traffic they have fake physics (sometimes they pass through other cars, objects, etc.), and when you get close to traffic, the traffic turns on a different, more realistic physics (this is noticeable as their suspension rises a little). After digging through the files, I found a file that is possibly responsible for this: "City Car Driving\data\tables\blueprints.xml". But I didn’t figure out how to make traffic always have realistic physics not only at close but also at long distances. I would be grateful for help.