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TOPIC: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE!

Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 18 Jun 2013 17:12 #10917

  • jericho
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The mod file will be a .pkg*number*. Example: Mod_car.pkg3

How to use The Mod Installer:

  1. 1. Download the mod file
  2. 2. Disable antivirus, as it is seen as malicious software, and run the Mod Installer as administrator (right click-->Run as Administrator.
  3. 3. Choose mod, and click "Install mod". For mods that can be used as traffic car, after clicking "Install Mod", click Install to traffic


IMPORTANT: Make sure player_cars has UTF-8 encoding. To do that, open the file using Notepad, save as, click select UTF-8 on the drop-down list on the lower-right of the save window, and hit save ;)
Last Edit: 18 Jun 2013 20:13 by jericho.
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 21 Jun 2013 04:18 #10986

  • simulationdude
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Awez wrote:
I. Adding a new car to menu


Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.
NOTE that all cars should have a default manual gearbox.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\3di_home\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\3di_home\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>

-->

<!-- ADD NEW CARS BELOW THIS LINE -->

<Car Name="reventon" ABS="true" AT="true" >
<DisplayName>Lamborghini Reventon</DisplayName>
<Description>
Lamborghini Reventon
Òèï ïðèâîäà: ïîëíûé
Òèï êîðîáêè ïåðåäà÷ è êîë-âî ïåðåäà÷: ÌÊÏÏ - 6, ÀÊÏÏ - 5
Ìîùíîñòü äâèãàòåëÿ: 650 ë.ñ.íà 8000 îá/ìèí
Ðàáî÷èé îáú¸ì äâèãàòåëÿ: 6496 êóá. ñì.
Ìàêñèìàëüíàÿ ñêîðîñòü: 340 êì/÷
</Description>
</Car>

<Car Name="MB_S65AMG_by_Daeman" ABS="true" AT="true" >
<DisplayName>Mercedes-Benz S65 AMG</DisplayName>
<Description>
Mercedes-Benz S65 AMG
Drive type: rear
Type of gearbox and number of gears: automatic - 5
Maximum power: 604 HP on 4800-5100 RPM
Maximum torque: 1000 N*m on 2000-4000 RPM
Engine displacement: 5980 cc
Maximum speed: 330 km/h
</Description>
</Car>

<Car Name="BMWX6M2013" ABS="true" AT="true" >
<DisplayName>BMW X6 M 2013</DisplayName>
<Description>
BMW X6 M 2013
Drive Type: 4x4
Gears and Gears: Manual 5; Auto 5
Engine power, hp: 555
Max. speed, km / h: 300
</Description>
</Car>
You should have 2 </Car> at the end i think
CEO of Sim Forestry Company. Contact me on forum for job salary starts at
a decent 40k.


детские игрушки


AMD FX 6300 6-Core @ 3.5 Ghz
Nvidia Geforce GTX 750 Ti
16 GB DDR3 Ram
1 TB SSD
Logitech G25 and Logitech Driving Force GT
Windows 8.1
2 20 inch monitors (Buy me a third and i'll ship you a cookie expedited)
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 21 Jun 2013 04:22 #10987

  • simulationdude
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tychotje, try this

Warning: Spoiler! [ Click to expand ]
CEO of Sim Forestry Company. Contact me on forum for job salary starts at
a decent 40k.


детские игрушки


AMD FX 6300 6-Core @ 3.5 Ghz
Nvidia Geforce GTX 750 Ti
16 GB DDR3 Ram
1 TB SSD
Logitech G25 and Logitech Driving Force GT
Windows 8.1
2 20 inch monitors (Buy me a third and i'll ship you a cookie expedited)
Last Edit: 23 Jun 2013 03:19 by simulationdude.
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 21 Jun 2013 14:47 #10996

  • jericho
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Not </Car> in the last, but </Cars>
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 05 Jul 2013 13:08 #11760

Is there anyone who can please have a look at this cars file to see if there is anything wrong? Cheers in advance.

<?xml version="1.0" encoding="UTF-8" ?>

<!--
How to add a new car.


I. Adding a new car to menu


Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.
NOTE that all cars should have a default manual gearbox.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\3di_home\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\3di_home\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>

-->

<!-- ADD NEW CARS BELOW THIS LINE -->
<Car Name="WRX" ABS="true" AT="true" >
<DisplayName>Subaru Impreza WRX STI</DisplayName>
<Description>
Subaru Impreza WRX STI'04
Òèï ïðèâîäà: ïîëíûé
Òèï êîðîáêè ïåðåäà÷ è êîë-âî ïåðåäà÷: ÌÊÏÏ: 5
Ìàêñ. ìîùíîñòü ïðè îá/ìèí, ë.ñ.: 265 / 6700
Ðàáî÷èé îáúåì: 1994 ñì3
Ìàêñ. ñêîðîñòü: 244 êì/÷
Âðåìÿ ðàçãîíà: 5.5 ñ
</Description>
</Car>

<Car Name="reventon" ABS="true" AT="true" >
<DisplayName>Lamborghini Reventon</DisplayName>
<Description>
Lamborghini Reventon
Тип привода: полный
Тип коробки передач и кол-во передач: МКПП - 6, АКПП - 5
Мощность двигателя: 650 л.с.на 8000 об/мин
Рабочий объём двигателя: 6496 куб. см.
Максимальная скорость: 340 км/ч
</Description>
</Car>

<Car Name="audir8" ABS="true" AT="true" >
<DisplayName>Audi R8</DisplayName>
<Description>
Audi R8
Òèï ïðèâîäà: Ïîëíûé
Òèï êîðîáêè ïåðåäà÷ è êîë-âî ïåðåäà÷: ÌÊÏÏ: 5; ÀÊÏÏ: 5
Ìîùíîñòü ë.ñ.: 525
Ðàáî÷èé îáúåì, ñì3: 5204
Ìàêñ. ñêîðîñòü, êì/÷: 316
Âðåìÿ ðàçãîíà (0-100 êì/÷), ñ: 3.9
</Description>
</Car>

<Car Name="wrxsti04" ABS="true" AT="false" >
<DisplayName>Subaru Impreza WRX STI</DisplayName>
<Description>
Subaru Impreza WRX STI'04
Drive Type: Full
Type of gearbox and number of gears: Manual 6
Engine power, hp: 265
Max. speed, km / h: 241
Accelaration, s: 5.5
</Description>
</Car>

<Car Name="LexISF_by_Daeman" ABS="true" AT="true" >
<DisplayName>Lexus IS-F</DisplayName>
<Description>
Lexus IS-F Stock/Sports Line
Drive type: AWD/rear
Type of gearbox and number of gears: mechanic - 6, automatic - 5
Maximum power: 204/417 HP on 6400/6600 RPM
Maximum torque: 260/505 N*m on 3600/5200 RPM
Engine displacement: 2499/4969 ññ
Maximum speed: 210/300 km/h
</Description>
</Car>

</Cars>
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 05 Jul 2013 14:27 #11767

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Put this below the xml version line
<Cars>
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 14 Jul 2013 20:18 #12197

Hi there :cheer:

Everthing was working fine until i installed a Ford Mustang mod, and I am having so much trouble..
Is there anyway you could help me out?


C:\fakepath\player_cars.xml
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 14 Jul 2013 20:41 #12200

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Attachment not found :( . Paste what is inside the the document in this forum instead of attaching the file. We might be able to help you :) .
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 18 Jul 2013 18:10 #12440

  • Aaron Wise
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Right, third time lucky.

If you read my other thread in the "old mods question archive" then the problem is explained in there, but I think people are misunderstanding the problem. The car code I posted in there works perfectly well, and all the cars show up. But when I install a new car, all the mod cars disappear, but they come back when I uninstall the car from the game (I do this by deleting the files and folders associated with the mod.)

The mod cars I already have installed are:
Range Rover 2012
Ford Fiesta
Volvo XC70
Nissan Qashqai
Smart ForTwo
Cadillac Escalade ESV
Hyundai Santa Fe
Volvo XC90 (By Daeman)
BMW 7-series 2011
Ford Focus ST 2006
Ford Focus 1.6 2006 (Add on for the Ford Focus ST)

I also have the New Summer mod, and ENB V2 mod installed.

If anyone has any clue as to how to solve the problem, I'd be most grateful.
idek
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 18 Jul 2013 18:29 #12441

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Post your codes here ;) .
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