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"City Car Driving" modifications forum

TOPIC: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE!

Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 13 Aug 2013 21:43 #13612

  • simulationdude
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The texture file names are English.
CEO of Sim Forestry Company. Contact me on forum for job salary starts at
a decent 40k.


детские игрушки


AMD FX 6300 6-Core @ 3.5 Ghz
Nvidia Geforce GTX 750 Ti
16 GB DDR3 Ram
1 TB SSD
Logitech G25 and Logitech Driving Force GT
Windows 8.1
2 20 inch monitors (Buy me a third and i'll ship you a cookie expedited)
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 13 Aug 2013 22:36 #13617

  • ad 20
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on my city car driving sim the cars have got red and white squares as lights and the cars themselves and the windscreen any help
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 13 Aug 2013 22:39 #13618

  • ad 20
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and this is every single car in game Help! :( I really want to play I read above all of them are in english
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 24 Sep 2013 08:13 #15451

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jericho wrote:
When you uninstall the game, the game is deactivated automatically, so you can re-activate, on the same PC. It is to be used on one pc only, but it can be used more than once
WRONG!! WRONG!! I have reinstalled and it keeps my activation code!
6 years on the forum, not very active, but I am still glad to help.
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Re: IF MOD (OR GAME WITH MOD) DOESN'T WORK! READ HERE! 24 Sep 2013 19:20 #15456

  • jericho
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Bdoom2 wrote:
You should always make spaces in between each car mod.
Bdoom, please don't "answer" or "solve" problems that have already been solved, that will waste space on the forum ;) . #Post Deleted
Bdoom2 wrote:
WRONG!! WRONG!! I have reinstalled and it keeps my activation code!
That's what I said, it keeps your activation code, therefore, you can use THE SAME code when reinstalling.
Last Edit: 24 Sep 2013 19:20 by jericho.
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Re: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE! 01 Oct 2013 00:40 #15674

  • banaan
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My 2 cars aren't showing
this is my players_cars, It was working, already played with the BMW and mazda in game but then something stopped working

<?xml version="1.0" encoding="UTF-8" ?>


<!--
How to add a new car.


I. Adding a new car to menu


Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.
NOTE that all cars should have a default manual gearbox.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications,
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\3di_home\imagesets\cars\<Car ID>\

An examples of such files could be found at

data\gui\3di_home\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>

-->

<!-- ADD NEW CARS BELOW THIS LINE -->

<Cars>
<Car Name="Mazda_3" ABS="true" AT="true" >
<DisplayName>Mazda 3</DisplayName>
<Description>
Mazda 3
Drive type: front
Type of gearbox and number of gears: mechanic-5 ; automatic-4
Maximum power: 110 HP
Maximum speed: 180 km/h
</Description>
</Car>

<Car Name="BMWM5E60_by_Jaguar86RUS" ABS="true" AT="true" >
<DisplayName>BMW M5 E60</DisplayName>
<Description>
BMW M5 E60
Drive Type: Rear
Type of gearbox and number of gears: Manual 7; Automatic 5
Engine power, hp: 507
Engine capacity, cc: 4999
Max. speed, km / h: 330
</Description>
</Car>

</cars>
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Re: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE! 01 Oct 2013 04:38 #15681

  • jericho
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You don't have a <Cars> tag at the beginning. Try it like this:
<?xml version="1.0" encoding="UTF-8" ?>
<Cars>

<!-- 
How to add a new car.


I. Adding a new car to menu


Following is a list of parameters, which should be specified for a new car section:

'Name' attribute - this attribute is your car identificator. All gfx and settings for cars are situated in folders 
named as their respective car ID's. For example, a 'Car28' car have all its data placed in following folders:

data\gui\Common\layouts\cars\Car28\
data\gui\3di_home\imagesets\cars\Car28\
data\gamedata\cars\Car28\
data\physics\cars\Car28\
data\physics\Engine\Car28\
data\physics\Transmission\Car28\
export\anims\cars\Car28\
export\gfxlib\cars\Car28\
export\meshes\cars\Car28\
export\texturesdds\cars\Car28\

All car identifiers SHOULD BE UNIQUE. Try to create an unique and distinctive IDs so you wouldn't collide 
with other user cars and future developer cars.

'ABS' attribute - this attribute defines if this car could be driven with an antilock brake system.
Values: 'true' - ABS is enabled, 'false' - ABS is disabled.

'AT' attribute - this attribute defines if this car could be driven with an automatic gearbox.
Values: 'true' - automatic gearbox is enabled, 'false' - automatic gearbox is disabled.
NOTE that all cars should have a default manual gearbox.

'DisplayName' element - this element contains a name for the car, which is displayed in the menu.

'Description' element - this element contains a description for the car, such as technical specifications, 
car creator or whatever else.

All listed parameters ARE MANDATORY.

AN IMPORTANT NOTE: This file should be saved with UTF-8 encoding.


II. Defining an image for a new car.

Each new car have a default image in the menu. In order to define an own image for a new car,
one should add all necessary image files to the following path:

data\gui\3di_home\imagesets\cars\<Car ID>\

An examples of such files could be found at 

data\gui\3di_home\imagesets\cars\Car01\


III. Example of new car description.

<Car Name="Shelly5000" ABS="false" AT="false" >
<DisplayName>Shelly Warsteed GT 5000</DisplayName>
<Description>
Shelly Warsteed GT 5000

Rear wheel drive
Manual transmission, 6 gears
Engine power of 5000 hp
Engine displacement 3000 cm3
Maximum speed 1000 km/h

Have your helmet on so it could be easier to pick up your head.
</Description>
</Car>

-->

<!-- ADD NEW CARS BELOW THIS LINE -->

<Cars>
<Car Name="Mazda_3" ABS="true" AT="true" >
<DisplayName>Mazda 3</DisplayName>
<Description>
Mazda 3
Drive type: front
Type of gearbox and number of gears: mechanic-5 ; automatic-4
Maximum power: 110 HP
Maximum speed: 180 km/h
</Description>
</Car>

<Car Name="BMWM5E60_by_Jaguar86RUS" ABS="true" AT="true" >
<DisplayName>BMW M5 E60</DisplayName>
<Description>
BMW M5 E60
Drive Type: Rear
Type of gearbox and number of gears: Manual 7; Automatic 5
Engine power, hp: 507
Engine capacity, cc: 4999
Max. speed, km / h: 330
</Description>
</Car>

</Cars>
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Re: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE! 02 Oct 2013 18:41 #15766

  • professional3289
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The mods with .pkg can't be installed by daeman's mod installer.
It says:
Sorry, this version of City Car Driving is not known.
Check my channel for very high quality CCD Videos!

www.youtube.com/user/professional3289

Don't be lazy, use 5 seconds and leave a like!
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Re: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE! 02 Oct 2013 19:25 #15775

  • jericho
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Already told Daeman, just now ;)
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Re: IF YOU HAVE A MOD PROBLEM OR QUESTION! READ HERE! 03 Oct 2013 05:21 #15811

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TO EVERYBODY, WE KNOW THAT 1.3.0 MODS DON'T WORK ON 1.3.1, PLEASE BE PATIENT.
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