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TOPIC: Modding Questions

Re: Modding Questions 07 May 2016 19:54 #71149

  • GSHAPIROY
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I changed the 'scale geometry' setting in the Nebula2 export settings to 0.1, and now I get this:
geochanged.JPG
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

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Re: Modding Questions 07 May 2016 19:54 #71150

  • kas1.4truckdriver
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GSHAPIROY wrote:
I changed the 'scale geometry' setting in the Nebula2 export settings to 0.1, and now I get this:
geochanged.JPG

I can see clearly that you removed to much from the model
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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Re: Modding Questions 07 May 2016 19:55 #71151

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kas1.4truckdriver wrote:
GSHAPIROY wrote:
I changed the 'scale geometry' setting in the Nebula2 export settings to 0.1, and now I get this:
geochanged.JPG

I can see clearly that you removed to much from the model
Does that affect the NVX2 file?
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

David02 wrote:
You're my favorite.
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Re: Modding Questions 07 May 2016 19:58 #71152

  • kas1.4truckdriver
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GSHAPIROY wrote:
kas1.4truckdriver wrote:
GSHAPIROY wrote:
I changed the 'scale geometry' setting in the Nebula2 export settings to 0.1, and now I get this:
geochanged.JPG

I can see clearly that you removed to much from the model
Does that affect the NVX2 file?

Yes ofcourse its like removing the doors of a car
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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Re: Modding Questions 07 May 2016 20:04 #71153

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kas1.4truckdriver wrote:
GSHAPIROY wrote:
kas1.4truckdriver wrote:
GSHAPIROY wrote:
I changed the 'scale geometry' setting in the Nebula2 export settings to 0.1, and now I get this:
geochanged.JPG

I can see clearly that you removed to much from the model
Does that affect the NVX2 file?

Yes ofcourse its like removing the doors of a car
But how does that affect the size of an NVX2 file?
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

David02 wrote:
You're my favorite.
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Re: Modding Questions 07 May 2016 20:11 #71154

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what the hell did you actually do?
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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Re: Modding Questions 07 May 2016 20:15 #71155

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kas1.4truckdriver wrote:
what the hell did you actually do?
1. Converted each .carbin file from the original 3d model to .obj using Forza.
2. Imported all .obj files to 3ds Max 2013 and exported the scene to .3ds.
3. Imported the .3ds file to 3ds Max 9, deleted unnecessary parts, exported .3ds to .nvx2.

screenshot_07-05-2016_10-10-25_0_0.jpg
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

David02 wrote:
You're my favorite.
The administrator has disabled public write access.

Re: Modding Questions 07 May 2016 20:29 #71156

  • kas1.4truckdriver
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GSHAPIROY wrote:
kas1.4truckdriver wrote:
what the hell did you actually do?
1. Converted each .carbin file from the original 3d model to .obj using Forza.
2. Imported all .obj files to 3ds Max 2013 and exported the scene to .3ds.
3. Imported the .3ds file to 3ds Max 9, deleted unnecessary parts, exported .3ds to .nvx2.

screenshot_07-05-2016_10-10-25_0_0.jpg

You completly exported the whole model to .nvx?
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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Re: Modding Questions 07 May 2016 20:48 #71157

  • GSHAPIROY
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kas1.4truckdriver wrote:
GSHAPIROY wrote:
kas1.4truckdriver wrote:
what the hell did you actually do?
1. Converted each .carbin file from the original 3d model to .obj using Forza.
2. Imported all .obj files to 3ds Max 2013 and exported the scene to .3ds.
3. Imported the .3ds file to 3ds Max 9, deleted unnecessary parts, exported .3ds to .nvx2.

screenshot_07-05-2016_10-10-25_0_0.jpg

You completly exported the whole model to .nvx?
Yes.
YouTube: goo.gl/tueUM9
VK Modding Group: vk.com/mods_by_gshapiroy

Current Vehicles:
2010 Honda Odyssey Touring
2009 Kia Optima LX

David02 wrote:
You're my favorite.
The administrator has disabled public write access.

Re: Modding Questions 07 May 2016 20:50 #71158

  • kas1.4truckdriver
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GSHAPIROY wrote:
kas1.4truckdriver wrote:
GSHAPIROY wrote:
kas1.4truckdriver wrote:
what the hell did you actually do?
1. Converted each .carbin file from the original 3d model to .obj using Forza.
2. Imported all .obj files to 3ds Max 2013 and exported the scene to .3ds.
3. Imported the .3ds file to 3ds Max 9, deleted unnecessary parts, exported .3ds to .nvx2.

screenshot_07-05-2016_10-10-25_0_0.jpg

You completly exported the whole model to .nvx?
Yes.

Then you never will succeed with making any mod
Current cars that I drive in real life:
- Ford Transit Connect L2H2 2012
- Ford Transit L3H2 2014
- Opel Agila 1.2 2011
- Skoda Octavia Combi 1.4 Tsi 2016
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