News
CCD 2.0 - DEVLOG #47 04.04.2025


Hey, friends! In this episode, we’ll show you how we work with Level of Detail (LOD) to improve game performance without sacrificing quality.

Link to CCD 2.0 DEVLOG #47:
https://store.steampowered.com/news/app/2327720/view/517458075240628854?l=english

CCD 2.0 - DEVLOG #46 21.03.2025


Hey, friends! In this episode, we’ll talk about improving the traffic system, adjusting pedestrian movement, and testing vegetation interactions.

Link to CCD 2.0 DEVLOG #46:
https://store.steampowered.com/news/app/2327720/view/517456988243755079?l=english

CCD 2.0 - DEVLOG #45 07.03.2025


Hi friends, today we'll take a look behind the scenes of working on game performance and show you how we combat FPS sags.

Link to CCD 2.0 DEVLOG #45:
https://store.steampowered.com/news/app/2327720/view/499441143215293464?l=english

CCD 2.0 - DEVLOG #44 21.02.2025


Hey, friends! Today, we’re sharing with you the process of "bringing to life" the interior of our paint shop, turning it from just a background into a truly dynamic part of our world.

Link to CCD 2.0 DEVLOG #44:
https://store.steampowered.com/news/app/2327720/view/501691675000701120?l=english

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